use soloud::*;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let sl = Soloud::default()?;
let mut wav = audio::Wav::default();
let bytes = std::fs::read("sample.wav")?;
wav.load_mem(&bytes)?;
sl.play(&wav);
while sl.voice_count() > 0 {
std::thread::sleep(std::time::Duration::from_millis(100));
}
Ok(())
}