fnmain(){eprintln!("You have to add `sample.wav` to `soloud` directory and modify this example to run it!!");// use soloud::*;
// let sl = Soloud::default().unwrap();
// let mut wav = audio::Wav::default();
// wav.load_mem(include_bytes!("../../sample.wav")).unwrap();
// sl.play(&wav);
// while sl.voice_count() > 0 {
// std::thread::sleep(std::time::Duration::from_millis(100));
// }
}