#ifndef GrGLStencilBuffer_DEFINED
#define GrGLStencilBuffer_DEFINED
#include "gl/GrGLInterface.h"
#include "GrStencilBuffer.h"
class GrGLStencilBuffer : public GrStencilBuffer {
public:
static const GrGLenum kUnknownInternalFormat = ~0U;
static const GrGLuint kUnknownBitCount = ~0U;
struct Format {
GrGLenum fInternalFormat;
GrGLuint fStencilBits;
GrGLuint fTotalBits;
bool fPacked;
};
GrGLStencilBuffer(GrGpu* gpu,
bool isWrapped,
GrGLint rbid,
int width, int height,
int sampleCnt,
const Format& format)
: GrStencilBuffer(gpu, isWrapped, width, height, format.fStencilBits, sampleCnt)
, fFormat(format)
, fRenderbufferID(rbid) {
}
virtual ~GrGLStencilBuffer();
virtual size_t gpuMemorySize() const SK_OVERRIDE;
GrGLuint renderbufferID() const {
return fRenderbufferID;
}
const Format& format() const { return fFormat; }
protected:
virtual void onRelease() SK_OVERRIDE;
virtual void onAbandon() SK_OVERRIDE;
private:
Format fFormat;
GrGLuint fRenderbufferID;
typedef GrStencilBuffer INHERITED;
};
#endif