#include "SkDrawShader.h"
#include "SkDrawBitmap.h"
#include "SkDrawMatrix.h"
#include "SkDrawPaint.h"
#include "SkTemplates.h"
#if SK_USE_CONDENSED_INFO == 0
const SkMemberInfo SkDrawShader::fInfo[] = {
SK_MEMBER(matrix, Matrix),
SK_MEMBER(tileMode, TileMode)
};
#endif
DEFINE_GET_MEMBER(SkDrawShader);
SkDrawShader::SkDrawShader() : matrix(NULL),
tileMode(SkShader::kClamp_TileMode) {
}
bool SkDrawShader::add() {
if (fPaint->shader != (SkDrawShader*) -1)
return true;
fPaint->shader = this;
fPaint->fOwnsShader = true;
return false;
}
SkMatrix* SkDrawShader::getMatrix() {
return matrix ? &matrix->getMatrix() : NULL;
}
#if SK_USE_CONDENSED_INFO == 0
const SkMemberInfo SkDrawBitmapShader::fInfo[] = {
SK_MEMBER_INHERITED,
SK_MEMBER(filterBitmap, Boolean),
SK_MEMBER(image, BaseBitmap)
};
#endif
DEFINE_GET_MEMBER(SkDrawBitmapShader);
SkDrawBitmapShader::SkDrawBitmapShader() : filterBitmap(-1), image(NULL) {}
bool SkDrawBitmapShader::add() {
if (fPaint->shader != (SkDrawShader*) -1)
return true;
fPaint->shader = this;
fPaint->fOwnsShader = true;
return false;
}
SkShader* SkDrawBitmapShader::getShader() {
if (image == NULL)
return NULL;
SkShader* shader = SkShader::CreateBitmapShader(image->fBitmap,
(SkShader::TileMode) tileMode,
(SkShader::TileMode) tileMode,
getMatrix());
SkAutoTDelete<SkShader> autoDel(shader);
(void)autoDel.detach();
return shader;
}