singe-npp 0.1.0-alpha.8

Safe Rust wrappers for NVIDIA Performance Primitives library (NPP).
Documentation
use crate::{
    context::StreamContext,
    error::Result,
    image::{
        arithmetic,
        view::{AC4, C1, C3, C4, ImageView, ImageViewMut},
    },
    types::RoundMode,
};

use super::super::{ImagePipeline, operation_traits::DivideRoundImage};

macro_rules! impl_divide_round_image {
    ($ty:ty, $layout:ty, $divide:path, $divide_in_place:path) => {
        impl<'a> DivideRoundImage<$ty, $layout> for ImagePipeline<'a, $ty, $layout> {
            fn divide_round_image(
                stream_context: &StreamContext,
                left: &ImageView<'_, $ty, $layout>,
                right: &ImageView<'_, $ty, $layout>,
                destination: &mut ImageViewMut<'_, $ty, $layout>,
                scale_factor: i32,
                round_mode: RoundMode,
            ) -> Result<()> {
                $divide(
                    stream_context,
                    left,
                    right,
                    destination,
                    scale_factor,
                    round_mode,
                )
            }

            fn divide_round_image_in_place(
                stream_context: &StreamContext,
                source: &ImageView<'_, $ty, $layout>,
                source_destination: &mut ImageViewMut<'_, $ty, $layout>,
                scale_factor: i32,
                round_mode: RoundMode,
            ) -> Result<()> {
                $divide_in_place(
                    stream_context,
                    source,
                    source_destination,
                    scale_factor,
                    round_mode,
                )
            }
        }
    };
}

impl_divide_round_image!(
    u8,
    C1,
    arithmetic::divide_round_u8_c1,
    arithmetic::divide_round_u8_c1_in_place
);
impl_divide_round_image!(
    u8,
    C3,
    arithmetic::divide_round_u8_c3,
    arithmetic::divide_round_u8_c3_in_place
);
impl_divide_round_image!(
    u8,
    C4,
    arithmetic::divide_round_u8_c4,
    arithmetic::divide_round_u8_c4_in_place
);
impl_divide_round_image!(
    u8,
    AC4,
    arithmetic::divide_round_u8_ac4,
    arithmetic::divide_round_u8_ac4_in_place
);
impl_divide_round_image!(
    u16,
    C1,
    arithmetic::divide_round_u16_c1,
    arithmetic::divide_round_u16_c1_in_place
);
impl_divide_round_image!(
    u16,
    C3,
    arithmetic::divide_round_u16_c3,
    arithmetic::divide_round_u16_c3_in_place
);
impl_divide_round_image!(
    u16,
    C4,
    arithmetic::divide_round_u16_c4,
    arithmetic::divide_round_u16_c4_in_place
);
impl_divide_round_image!(
    u16,
    AC4,
    arithmetic::divide_round_u16_ac4,
    arithmetic::divide_round_u16_ac4_in_place
);
impl_divide_round_image!(
    i16,
    C1,
    arithmetic::divide_round_i16_c1,
    arithmetic::divide_round_i16_c1_in_place
);
impl_divide_round_image!(
    i16,
    C3,
    arithmetic::divide_round_i16_c3,
    arithmetic::divide_round_i16_c3_in_place
);
impl_divide_round_image!(
    i16,
    C4,
    arithmetic::divide_round_i16_c4,
    arithmetic::divide_round_i16_c4_in_place
);
impl_divide_round_image!(
    i16,
    AC4,
    arithmetic::divide_round_i16_ac4,
    arithmetic::divide_round_i16_ac4_in_place
);