use crate::chess_move::ChessMoveType;
use crate::piece::{ChessPiece, PieceType};
use crate::Color;
use game_board::Board;
pub fn as_utf_str(color: Color) -> &'static str {
match color {
Color::White => "♕",
Color::Black => "♛",
}
}
pub fn possible_moves(
color: Color,
position: (usize, usize),
board: &Board<ChessPiece>,
) -> Vec<ChessMoveType> {
let mut possible_moves: Vec<ChessMoveType> = Vec::new();
let directions = [
(0i32, 1),
(0, -1),
(1, 0),
(-1, 0),
(1, 1),
(1, -1),
(-1, 1),
(-1, -1),
];
for dir in directions.iter() {
let mut x = position.0 as i32 + dir.0;
let mut y = position.1 as i32 + dir.1;
while x >= 0 && y >= 0 && x < board.get_width() as i32 && y < board.get_height() as i32 {
if let Some(piece) = board.get_piece_at_space(x as usize, y as usize) {
if piece.get_color() != color {
possible_moves.push(ChessMoveType::Move {
original_position: position,
new_position: (x as usize, y as usize),
piece: ChessPiece::new(PieceType::Queen, color),
taken_piece: Some(*piece),
promotion: None,
});
}
break;
} else {
possible_moves.push(ChessMoveType::Move {
original_position: position,
new_position: (x as usize, y as usize),
piece: ChessPiece::new(PieceType::Queen, color),
taken_piece: None,
promotion: None,
});
}
x += dir.0;
y += dir.1;
}
}
possible_moves
}
#[cfg(test)]
mod tests {
use super::*;
use crate::codec::forsyth_edwards_notation::build_game_from_string;
use crate::piece::PieceType::{Knight, Pawn, Queen};
use crate::ChessMoveType::Move;
use crate::Color::{Black, White};
#[test]
fn queen_can_move_freely() {
let white_queen = ChessPiece::new(Queen, White);
let game = build_game_from_string("8/8/8/8/8/5Q2/8/8 w - - 0 1").unwrap();
let board = game.get_board();
let moves = white_queen.possible_moves((5, 2), board, None);
assert_eq!(25, moves.len());
[
(4, 1),
(3, 0),
(5, 1),
(5, 0),
(6, 1),
(7, 0),
(6, 2),
(7, 2),
(6, 3),
(7, 4),
(5, 3),
(5, 4),
(5, 5),
(5, 6),
(5, 7),
(4, 3),
(3, 4),
(2, 5),
(1, 6),
(0, 7),
]
.map(|new_position| {
let expected_move = Move {
original_position: (5, 2),
new_position: new_position,
piece: ChessPiece::new(Queen, White),
taken_piece: None,
promotion: None,
};
assert!(moves.contains(&expected_move));
});
}
#[test]
fn queen_respects_teammates() {
let white_queen = ChessPiece::new(Queen, White);
let game = build_game_from_string("8/8/2P5/5Q2/6N1/3P1Q1P/4PPP1/8 w - - 0 1").unwrap();
let board = game.get_board();
let moves = white_queen.possible_moves((5, 2), board, None);
assert_eq!(5, moves.len());
[(3, 4), (4, 3), (4, 2), (6, 2), (5, 3)].map(|new_position| {
let expected_move = Move {
original_position: (5, 2),
new_position: new_position,
piece: ChessPiece::new(Queen, White),
taken_piece: None,
promotion: None,
};
assert!(moves.contains(&expected_move));
});
}
#[test]
fn queen_can_take_opponents() {
let white_queen = ChessPiece::new(Queen, White);
let game = build_game_from_string("8/8/2p5/5q2/6n1/3p1Q1p/4ppp1/8 w - - 0 1").unwrap();
let board = game.get_board();
let moves = white_queen.possible_moves((5, 2), board, None);
assert_eq!(13, moves.len());
[
(3, 4, None),
(4, 3, None),
(4, 2, None),
(6, 2, None),
(5, 3, None),
(2, 5, Some(Pawn)),
(3, 2, Some(Pawn)),
(4, 1, Some(Pawn)),
(5, 1, Some(Pawn)),
(6, 1, Some(Pawn)),
(7, 2, Some(Pawn)),
(6, 3, Some(Knight)),
(5, 4, Some(Queen)),
]
.map(|(new_col, new_row, taken_piece)| {
let taken_piece = match taken_piece {
Some(piece) => Some(ChessPiece::new(piece, Black)),
None => None,
};
let expected_move = Move {
original_position: (5, 2),
new_position: (new_col, new_row),
piece: ChessPiece::new(Queen, White),
taken_piece,
promotion: None,
};
assert!(moves.contains(&expected_move));
});
}
}