use crate::chess_move::ChessMoveType;
use crate::piece::{ChessPiece, PieceType};
use crate::Color;
use game_board::Board;
pub fn as_utf_str(color: Color) -> &'static str {
match color {
Color::White => "♗",
Color::Black => "♝",
}
}
pub fn possible_moves(
color: Color,
position: (usize, usize),
board: &Board<ChessPiece>,
) -> Vec<ChessMoveType> {
let mut possible_moves: Vec<ChessMoveType> = Vec::new();
let directions = [(1i32, 1), (1, -1), (-1, 1), (-1, -1)];
for dir in directions.iter() {
let mut x = position.0 as i32 + dir.0;
let mut y = position.1 as i32 + dir.1;
while x >= 0 && y >= 0 && x < board.get_width() as i32 && y < board.get_height() as i32 {
if let Some(piece) = board.get_piece_at_space(x as usize, y as usize) {
if piece.get_color() != color {
possible_moves.push(ChessMoveType::Move {
original_position: position,
new_position: (x as usize, y as usize),
piece: ChessPiece::new(PieceType::Bishop, color),
taken_piece: Some(*piece),
promotion: None,
});
break;
} else {
break;
}
} else {
possible_moves.push(ChessMoveType::Move {
original_position: position,
new_position: (x as usize, y as usize),
piece: ChessPiece::new(PieceType::Bishop, color),
taken_piece: None,
promotion: None,
});
}
x += dir.0;
y += dir.1;
}
}
possible_moves
}
#[cfg(test)]
mod tests {
use super::*;
use crate::codec::forsyth_edwards_notation::build_game_from_string;
use crate::piece::PieceType::{King, Pawn, Queen};
use crate::ChessMoveType::Move;
use crate::Color::{Black, White};
#[test]
fn bishop_movement() {
let white_bishop = ChessPiece {
piece_type: PieceType::Bishop,
color: Color::White,
};
let game = build_game_from_string("8/8/2B5/8/8/8/8/8 w KQkq - 0 1").unwrap();
let board = game.get_board();
let moves = white_bishop.possible_moves((2, 5), board, None);
assert_eq!(moves.len(), 11);
[
(0, 7),
(0, 3),
(1, 6),
(1, 4),
(3, 6),
(3, 4),
(4, 7),
(4, 3),
(5, 2),
(6, 1),
(7, 0),
]
.map(|(new_col, new_row)| {
let expected_move = Move {
original_position: (2, 5),
new_position: (new_col, new_row),
piece: ChessPiece::new(PieceType::Bishop, Color::White),
taken_piece: None,
promotion: None,
};
assert!(moves.contains(&expected_move));
});
}
#[test]
fn bishop_blocked_by_friendly_pieces_movement() {
let white_bishop = ChessPiece {
piece_type: PieceType::Bishop,
color: Color::White,
};
let game = build_game_from_string("8/8/2B5/3K4/8/8/8/8 w KQkq - 0 1").unwrap();
let board = game.get_board();
let moves = white_bishop.possible_moves((2, 5), board, None);
assert_eq!(6, moves.len());
[(0, 7), (0, 3), (1, 6), (1, 4), (3, 6), (4, 7)].map(|(new_col, new_row)| {
let expected_move = Move {
original_position: (2, 5),
new_position: (new_col, new_row),
piece: ChessPiece::new(PieceType::Bishop, Color::White),
taken_piece: None,
promotion: None,
};
assert!(moves.contains(&expected_move));
});
}
#[test]
fn bishop_can_take() {
let black_bishop = ChessPiece {
piece_type: PieceType::Bishop,
color: Black,
};
let game = build_game_from_string("8/1P1Q4/2b5/3K4/8/8/8/8 w KQkq - 0 1").unwrap();
let board = game.get_board();
let moves = black_bishop.possible_moves((2, 5), board, None);
[
(0, 3, None),
(1, 4, None),
(1, 6, Some(Pawn)),
(3, 4, Some(King)),
(3, 6, Some(Queen)),
]
.map(|(new_col, new_row, take)| {
let taken_piece = match take {
None => None,
Some(t) => Some(ChessPiece::new(t, White)),
};
let expected_move = Move {
original_position: (2, 5),
new_position: (new_col, new_row),
piece: ChessPiece::new(PieceType::Bishop, Black),
taken_piece,
promotion: None,
};
assert!(moves.contains(&expected_move));
});
}
}