# Remove Components
Removing a component will take it out of the storage and return it.
## World
```rust, noplaypen
let mut world = World::new();
let id = world.add_entity((0u32, 1usize));
world.remove::<(u32,)>(id);
world.remove::<(u32, usize)>(id);
```
⚠️ We have to use a single element tuple `(T,)` to remove a single component entity.
## View
We have to import the [`Remove`](https://docs.rs/shipyard/0.5.0/shipyard/trait.Remove.html) trait for multiple components.
```rust, noplaypen
let world = World::new();
let (mut entities, mut u32s, mut usizes) = world
.borrow::<(EntitiesViewMut, ViewMut<u32>, ViewMut<usize>)>()
.unwrap();
let id = entities.add_entity((&mut u32s, &mut usizes), (0, 1));
u32s.remove(id);
(&mut u32s, &mut usizes).remove(id);
```