# Delete Components
Deleting a component will erase it from the storage but will not return it.
## World
```rust, noplaypen
let mut world = World::new();
let id = world.add_entity((0u32, 1usize));
world.delete_component::<(u32,)>(id);
world.delete_component::<(u32, usize)>(id);
```
⚠️ We have to use a single element tuple `(T,)` to delete a single component entity.
#### All Components
```rust, noplaypen
let mut world = World::new();
let id = world.add_entity((0u32, 1usize));
world.strip(id);
```
## View
We have to import the [`Delete`](https://docs.rs/shipyard/0.5.0/shipyard/trait.Delete.html) trait for multiple components.
```rust, noplaypen
let world = World::new();
let (mut entities, mut u32s, mut usizes) = world
.borrow::<(EntitiesViewMut, ViewMut<u32>, ViewMut<usize>)>()
.unwrap();
let id = entities.add_entity((&mut u32s, &mut usizes), (0, 1));
u32s.delete(id);
(&mut u32s, &mut usizes).delete(id);
```
#### All Components
```rust, noplaypen
let world = World::new();
let mut all_storages = world.borrow::<AllStoragesViewMut>().unwrap();
let id = all_storages.add_entity((0u32, 1usize));
all_storages.strip(id);
```