# Iterators
Iteration is one of the most important features of an ECS.
In Shipyard this is achieved using [`IntoIter::iter`](https://docs.rs/shipyard/0.5.0/shipyard/trait.IntoIter.html#tymethod.iter) on views.
```rust, noplaypen
let world = World::new();
let (mut u32s, usizes) = world.borrow::<(ViewMut<u32>, View<usize>)>().unwrap();
for i in u32s.iter() {
dbg!(i);
}
for (mut i, j) in (&mut u32s, &usizes).iter() {
*i += *j as u32;
}
```
You can use views in any order. However, using the same combination of views in different positions might yield components in a different order.
You shouldn't expect specific ordering from Shipyard's iterators in general.
#### With Id
You can ask an iterator to tell you which entity owns each component by using [`WithId::with_id`](https://docs.rs/shipyard/0.5.0/shipyard/trait.IntoWithId.html#method.with_id):
```rust, noplaypen
let world = World::new();
let u32s = world.borrow::<View<u32>>().unwrap();
for (id, i) in u32s.iter().with_id() {
println!("{} belongs to entity {:?}", i, id);
}
```
#### Not
It's possible to filter entities that don't have a certain component using [`Not`](https://docs.rs/shipyard/0.5.0/shipyard/struct.Not.html) by adding `!` in front of the view reference.
```rust, noplaypen
let world = World::new();
let (u32s, usizes) = world.borrow::<(View<u32>, View<usize>)>().unwrap();
for (i, _) in (&u32s, !&usizes).iter() {
dbg!(i);
}
```