#pragma SHADER_CRUSHER_OFF
layout (location=0) out vec2 aaa_aaa;
#pragma SHADER_CRUSHER_ON
float aaaaaaaa;
float aaaaaaa;
float aaaaaa;
float aaaaa;
float aaaa;
float aaa;
float aa;
float a;
vec2 aaaaaaaaa( vec2 a )
{
return a;
}
void main();
void main()
{
float aaa = 0.0;
vec2 aa = vec2( aaa, aaa );
vec2 a = aaaaaaaaa( aa );
aaa_aaa = a;
}
vec2 aaaaaaaaaaaa( vec2 a )
{
return a;
}