shader-crusher 0.1.3

A little helper to optimize glsl shaders for size.
Documentation
#pragma SHADER_CRUSHER_OFF
layout (location=0) out vec2 aaa_aaa;
#pragma SHADER_CRUSHER_ON

float aaaaaaaa;
float aaaaaaa;
float aaaaaa;
float aaaaa;
float aaaa;
float aaa;
float aa;
float a;

vec2 aaaaaaaaa( vec2 a )
{
	return a;
}

void main();

void main()
{
	float aaa = 0.0;
	vec2 aa = vec2( aaa, aaa );
	vec2 a = aaaaaaaaa( aa );
	aaa_aaa = a;
}

vec2 aaaaaaaaaaaa( vec2 a )
{
	return a;
}