shader-crusher 0.1.3

A little helper to optimize glsl shaders for size.
Documentation
namespace="shader_crusher"
include_guard="SHADER_CRUSHER_INCLUDED"
braces = "NextLine"
tab_width = 4

header = """
#pragma once

// (c) 2019 - Andreas Neukoetter

"""

[defines]
#"feature = write-support" = "CEREAL_WRITE_SUPPORT"
#"feature = std" = "CEREAL_STD"

[parse.expand]
#eatures = ["write-support,std"]