use std::f32::consts::TAU;
use sge::*;
#[main("Sectors")]
async fn main() {
loop {
clear_screen(Color::NEUTRAL_200);
let a = (time() * 2.0) % TAU;
let b = a + oscillate(0.0, TAU);
draw_ellipse_sector_world(vec2(0.0, 0.0), vec2(400.0, 200.0), a, b, Color::RED_300);
draw_sector_world(vec2(0.0, 0.0), 200.0, a, b, Color::RED_500);
if should_quit() {
break;
}
next_frame().await;
}
}