use sge::*;
use ui::*;
#[main("Material UI")]
fn main() {
let mut v: f32 = rand();
loop {
if once_per_second() {
v = rand();
}
if key_pressed(KeyCode::Space) {
material::set_theme_dark(!material::get_theme_dark());
}
clear_screen(material::scheme().background);
let ui = Padding::all(
40.0,
Col::with_gap(
20.0,
[
material::Text::headline_large("Material UI"),
material::ProgressBar::primary(300.0, v, 1.0, id!()),
material::Card::interactable(material::Text::on_primary_container(
"Material card",
))
.min_width(300.0)
.fit(),
material::Card::outlined(material::Text::on_primary_container(
"Outlined material card",
))
.min_width(300.0)
.fit(),
material::Card::elevated(material::Text::on_primary_container(
"Elevated material card",
))
.min_width(300.0)
.fit(),
material::TextInput::surface(id!(), Some("Field".to_string()), 300.0),
material::LoadingSpinner::primary(),
material::Drawer::new(
id!(),
300.0,
"Drawer",
material::Text::on_surface("Hello world!"),
),
],
),
);
draw_ui_in_area(ui, window_area());
if should_quit() {
break;
}
next_frame().await;
}
}