use sge::prelude::*;
fn main() -> anyhow::Result<()> {
init("Demo")?;
use_linear_filtering();
let mut controller = PanningCameraController::new();
let guy_texture = load_texture(
include_bytes!("../assets/textures/guy.jpg"),
ImageFormat::Jpeg,
)?;
let pasta_texture = load_texture(
include_bytes!("../assets/textures/pasta.jpg"),
ImageFormat::Jpeg,
)?;
let mut show_debug_info = false;
loop {
controller.update();
draw_fullscreen_texture(guy_texture);
vignette_screen(Color::BLACK, 0.2);
if key_pressed(KeyCode::KeyD) {
show_debug_info = !show_debug_info;
}
let dimensions = Vec2::new(100.0, 100.0);
for y in 0..100 {
for x in 0..100 {
let texture = if x % 2 == y % 2 {
guy_texture
} else {
pasta_texture
};
let x = x as f32 * dimensions.x;
let y = y as f32 * dimensions.y;
draw_texture_scaled_world(texture, Vec2::new(x, y), dimensions);
}
}
if show_debug_info {
draw_debug_info();
}
if should_quit() {
break;
}
next_frame();
}
Ok(())
}