use sge::prelude::*;
fn main() -> anyhow::Result<()> {
init("Debug textures")?;
let mut n: usize = 0;
loop {
clear_screen(Color::NEUTRAL_900);
draw_text_size(n, Vec2::ZERO, 50);
if key_pressed(KeyCode::ArrowLeft) {
n = n.wrapping_sub(1);
n %= num_registered_textures();
}
if key_pressed(KeyCode::ArrowRight) {
n += 1;
n %= num_registered_textures();
}
let r = unsafe { TextureRef::new_indexed(n) };
draw_text_size(r.dimensions, vec2(0.0, 50.0), 50);
let dim = r.normalized_dimensions * 500.0;
draw_rect(Vec2::splat(200.0), dim, Color::NEUTRAL_500);
draw_texture(r, Vec2::splat(200.0), 500.0);
if should_quit() {
break;
}
next_frame();
}
Ok(())
}