use sge::prelude::*;
use sge_macros::include_spritesheet;
fn main() -> anyhow::Result<()> {
init("Title")?;
// broken rn. being worked on
include_spritesheet!(spritesheet, "assets/textures/pixel");
loop {
if should_quit() {
break;
}
next_frame();
}
Ok(())
}