#include "System/Vector2.hpp"
#include <SFML/Window/Touch.hpp>
#include <SFML/Window/Window.hpp>
extern "C" bool sfTouch_isDown(unsigned int finger) {
return sf::Touch::isDown(finger);
}
extern "C" sfVector2i sfTouch_getPosition(unsigned int finger) {
sf::Vector2i pos = sf::Touch::getPosition(finger);
return {pos.x, pos.y};
}
extern "C" sfVector2i sfTouch_getPositionRelativeTo(unsigned int finger, const sf::Window *relativeTo) {
sf::Vector2i pos = sf::Touch::getPosition(finger, *relativeTo);
return {pos.x, pos.y};
}