#include "System/Vector2.hpp"
#include <SFML/Window/Mouse.hpp>
#include <SFML/Window/Window.hpp>
extern "C" bool sfMouse_isButtonPressed(sf::Mouse::Button button) {
return sf::Mouse::isButtonPressed(button);
}
extern "C" sfVector2i sfMouse_getPosition() {
sf::Vector2i pos = sf::Mouse::getPosition();
return {pos.x, pos.y};
}
extern "C" sfVector2i sfMouse_getPositionRelativeTo(const sf::Window *relativeTo) {
sf::Vector2i pos = sf::Mouse::getPosition(*relativeTo);
return {pos.x, pos.y};
}
extern "C" void sfMouse_setPosition(sfVector2i position) {
sf::Mouse::setPosition(sf::Vector2i(position.x, position.y));
}
extern "C" void sfMouse_setPositionRelativeTo(sfVector2i pos, const sf::Window *relativeTo) {
sf::Mouse::setPosition(sf::Vector2i(pos.x, pos.y), *relativeTo);
}