use std::rc::Rc;
use dom_struct::dom_struct;
use js::context::{JSContext, NoGC};
use js::realm::CurrentRealm;
use script_bindings::cell::DomRefCell;
use script_bindings::reflector::{Reflector, reflect_dom_object_with_cx};
use webgpu_traits::{ShaderCompilationInfo, WebGPU, WebGPURequest, WebGPUShaderModule};
use super::gpucompilationinfo::GPUCompilationInfo;
use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
GPUShaderModuleDescriptor, GPUShaderModuleMethods,
};
use crate::dom::bindings::reflector::DomGlobal;
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::str::USVString;
use crate::dom::bindings::trace::RootedTraceableBox;
use crate::dom::globalscope::GlobalScope;
use crate::dom::promise::Promise;
use crate::dom::types::GPUDevice;
use crate::routed_promise::{RoutedPromiseListener, callback_promise};
#[derive(JSTraceable, MallocSizeOf)]
struct DroppableGPUShaderModule {
#[no_trace]
channel: WebGPU,
#[no_trace]
shader_module: WebGPUShaderModule,
}
impl Drop for DroppableGPUShaderModule {
fn drop(&mut self) {
if let Err(e) = self
.channel
.0
.send(WebGPURequest::DropShaderModule(self.shader_module.0))
{
warn!(
"Failed to send DropShaderModule ({:?}) ({})",
self.shader_module.0, e
);
}
}
}
#[dom_struct]
pub(crate) struct GPUShaderModule {
reflector_: Reflector,
label: DomRefCell<USVString>,
#[ignore_malloc_size_of = "promise"]
compilation_info_promise: Rc<Promise>,
droppable: DroppableGPUShaderModule,
}
impl GPUShaderModule {
fn new_inherited(
channel: WebGPU,
shader_module: WebGPUShaderModule,
label: USVString,
promise: Rc<Promise>,
) -> Self {
Self {
reflector_: Reflector::new(),
label: DomRefCell::new(label),
compilation_info_promise: promise,
droppable: DroppableGPUShaderModule {
channel,
shader_module,
},
}
}
pub(crate) fn new(
cx: &mut JSContext,
global: &GlobalScope,
channel: WebGPU,
shader_module: WebGPUShaderModule,
label: USVString,
promise: Rc<Promise>,
) -> DomRoot<Self> {
reflect_dom_object_with_cx(
Box::new(GPUShaderModule::new_inherited(
channel,
shader_module,
label,
promise,
)),
global,
cx,
)
}
}
impl GPUShaderModule {
pub(crate) fn id(&self) -> WebGPUShaderModule {
self.droppable.shader_module
}
pub(crate) fn create(
cx: &mut CurrentRealm<'_>,
device: &GPUDevice,
descriptor: RootedTraceableBox<GPUShaderModuleDescriptor>,
) -> DomRoot<GPUShaderModule> {
let program_id = device.global().wgpu_id_hub().create_shader_module_id();
let promise = Promise::new_in_realm(cx);
let shader_module = GPUShaderModule::new(
cx,
&device.global(),
device.channel(),
WebGPUShaderModule(program_id),
descriptor.parent.label.clone(),
promise.clone(),
);
let callback = callback_promise(
&promise,
&*shader_module,
device
.global()
.task_manager()
.dom_manipulation_task_source(),
);
device
.channel()
.0
.send(WebGPURequest::CreateShaderModule {
device_id: device.id().0,
program_id,
program: descriptor.code.0.clone(),
label: None,
callback,
})
.expect("Failed to create WebGPU ShaderModule");
shader_module
}
}
impl GPUShaderModuleMethods<crate::DomTypeHolder> for GPUShaderModule {
fn Label(&self) -> USVString {
self.label.borrow().clone()
}
fn SetLabel(&self, no_gc: &NoGC, value: USVString) {
*self.label.safe_borrow_mut(no_gc) = value;
}
fn GetCompilationInfo(&self) -> Rc<Promise> {
self.compilation_info_promise.clone()
}
}
impl RoutedPromiseListener<Option<ShaderCompilationInfo>> for GPUShaderModule {
fn handle_response(
&self,
cx: &mut js::context::JSContext,
response: Option<ShaderCompilationInfo>,
promise: &Rc<Promise>,
) {
let info = GPUCompilationInfo::from(cx, &self.global(), response);
promise.resolve_native(cx, &info);
}
}