use std::rc::Rc;
use dom_struct::dom_struct;
use js::context::JSContext;
use js::jsapi::HandleObject;
use js::realm::CurrentRealm;
use script_bindings::reflector::{Reflector, reflect_dom_object_with_cx};
use servo_constellation_traits::ScriptToConstellationMessage;
use webgpu_traits::WebGPUAdapterResponse;
use wgpu_types::PowerPreference;
use super::wgsllanguagefeatures::WGSLLanguageFeatures;
use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
GPUMethods, GPUPowerPreference, GPURequestAdapterOptions, GPUTextureFormat,
};
use crate::dom::bindings::error::Error;
use crate::dom::bindings::reflector::DomGlobal;
use crate::dom::bindings::root::{DomRoot, MutNullableDom};
use crate::dom::bindings::str::DOMString;
use crate::dom::globalscope::GlobalScope;
use crate::dom::promise::Promise;
use crate::dom::webgpu::gpuadapter::GPUAdapter;
use crate::routed_promise::{RoutedPromiseListener, callback_promise};
#[dom_struct]
#[expect(clippy::upper_case_acronyms)]
pub(crate) struct GPU {
reflector_: Reflector,
wgsl_language_features: MutNullableDom<WGSLLanguageFeatures>,
}
impl GPU {
pub(crate) fn new_inherited() -> GPU {
GPU {
reflector_: Reflector::new(),
wgsl_language_features: MutNullableDom::default(),
}
}
pub(crate) fn new(cx: &mut JSContext, global: &GlobalScope) -> DomRoot<GPU> {
reflect_dom_object_with_cx(Box::new(GPU::new_inherited()), global, cx)
}
}
impl GPUMethods<crate::DomTypeHolder> for GPU {
fn RequestAdapter(
&self,
cx: &mut CurrentRealm,
options: &GPURequestAdapterOptions,
) -> Rc<Promise> {
let global = &self.global();
let promise = Promise::new_in_realm(cx);
let task_manager = global.task_manager();
let task_source = task_manager.dom_manipulation_task_source();
let callback = callback_promise(&promise, self, task_source);
let power_preference = match options.powerPreference {
Some(GPUPowerPreference::Low_power) => PowerPreference::LowPower,
Some(GPUPowerPreference::High_performance) => PowerPreference::HighPerformance,
None => PowerPreference::default(),
};
let ids = global.wgpu_id_hub().create_adapter_id();
match &*options.featureLevel.str() {
"core" => {},
"compatibility" => {
},
_ => {
promise.resolve_native(cx, &None::<GPUAdapter>);
return promise;
},
}
let script_to_constellation_chan = global.script_to_constellation_chan();
if script_to_constellation_chan
.send(ScriptToConstellationMessage::RequestAdapter(
callback,
wgpu_core::instance::RequestAdapterOptions {
power_preference,
compatible_surface: None,
force_fallback_adapter: options.forceFallbackAdapter,
},
ids,
))
.is_err()
{
promise.reject_error(cx, Error::Operation(None));
}
promise
}
fn GetPreferredCanvasFormat(&self) -> GPUTextureFormat {
if cfg!(target_os = "android") {
GPUTextureFormat::Rgba8unorm
} else {
GPUTextureFormat::Bgra8unorm
}
}
fn WgslLanguageFeatures(
&self,
cx: &mut js::context::JSContext,
) -> DomRoot<WGSLLanguageFeatures> {
self.wgsl_language_features
.or_init(|| WGSLLanguageFeatures::new(cx, &self.global(), None))
}
}
impl RoutedPromiseListener<WebGPUAdapterResponse> for GPU {
fn handle_response(
&self,
cx: &mut js::context::JSContext,
response: WebGPUAdapterResponse,
promise: &Rc<Promise>,
) {
match response {
Some(Ok(adapter)) => {
let adapter = GPUAdapter::new(
cx,
&self.global(),
adapter.channel,
DOMString::from(format!(
"{} ({:?})",
adapter.adapter_info.name, adapter.adapter_id.0
)),
HandleObject::null(),
adapter.features,
adapter.limits,
adapter.adapter_info,
adapter.adapter_id,
);
promise.resolve_native(cx, &adapter);
},
Some(Err(e)) => {
warn!("Could not get GPUAdapter ({:?})", e);
promise.resolve_native(cx, &None::<GPUAdapter>);
},
None => {
warn!("Couldn't get a response, because WebGPU is disabled");
promise.resolve_native(cx, &None::<GPUAdapter>);
},
}
}
}