use dom_struct::dom_struct;
use js::context::JSContext;
use js::rust::MutableHandleValue;
use script_bindings::reflector::{Reflector, reflect_dom_object_with_proto_and_cx};
use webgpu_traits::ShaderCompilationInfo;
use crate::dom::bindings::codegen::Bindings::WebGPUBinding::GPUCompilationInfoMethods;
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::utils::to_frozen_array;
use crate::dom::globalscope::GlobalScope;
use crate::dom::types::GPUCompilationMessage;
#[dom_struct]
pub(crate) struct GPUCompilationInfo {
reflector_: Reflector,
msg: Vec<DomRoot<GPUCompilationMessage>>,
}
impl GPUCompilationInfo {
pub(crate) fn new_inherited(msg: Vec<DomRoot<GPUCompilationMessage>>) -> Self {
Self {
reflector_: Reflector::new(),
msg,
}
}
pub(crate) fn new(
cx: &mut JSContext,
global: &GlobalScope,
msg: Vec<DomRoot<GPUCompilationMessage>>,
) -> DomRoot<Self> {
reflect_dom_object_with_proto_and_cx(Box::new(Self::new_inherited(msg)), global, None, cx)
}
pub(crate) fn from(
cx: &mut JSContext,
global: &GlobalScope,
error: Option<ShaderCompilationInfo>,
) -> DomRoot<Self> {
let msg = error
.map(|error| vec![GPUCompilationMessage::from(cx, global, error)])
.unwrap_or_default();
Self::new(cx, global, msg)
}
}
impl GPUCompilationInfoMethods<crate::DomTypeHolder> for GPUCompilationInfo {
fn Messages(&self, cx: &mut JSContext, retval: MutableHandleValue) {
to_frozen_array(cx, self.msg.as_slice(), retval)
}
}