use sdl3::event::Event;
use sdl3::keyboard::Keycode;
use sdl3::pixels::PixelFormat;
use sdl3::render::FRect;
use sdl3_sys::pixels::SDL_PixelFormat;
pub fn main() -> Result<(), Box<dyn std::error::Error>> {
let sdl_context = sdl3::init()?;
let video_subsystem = sdl_context.video()?;
let window = video_subsystem
.window("rust-sdl3 demo: Video", 800, 600)
.position_centered()
.opengl()
.build()
.map_err(|e| e.to_string())?;
let mut canvas = window.into_canvas();
let texture_creator = canvas.texture_creator();
let mut texture = texture_creator
.create_texture_streaming(
unsafe { PixelFormat::from_ll(SDL_PixelFormat::IYUV) },
256,
256,
)
.map_err(|e| e.to_string())?;
texture.with_lock(None, |buffer: &mut [u8], pitch: usize| {
let w = 256;
let h = 256;
for y in 0..h {
for x in 0..w {
let offset = y * pitch + x;
buffer[offset] = 128;
}
}
let y_size = pitch * h;
for y in 0..h / 2 {
for x in 0..w / 2 {
let u_offset = y_size + y * pitch / 2 + x;
let v_offset = y_size + (pitch / 2 * h / 2) + y * pitch / 2 + x;
buffer[u_offset] = (x * 2) as u8;
buffer[v_offset] = (y * 2) as u8;
}
}
})?;
canvas.clear();
canvas.copy(&texture, None, Some(FRect::new(100.0, 100.0, 256.0, 256.0)))?;
canvas.present();
let mut event_pump = sdl_context.event_pump()?;
'running: loop {
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => break 'running,
_ => {}
}
}
}
Ok(())
}