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use sdl3::dialog::{
show_open_file_dialog, show_open_folder_dialog, show_save_file_dialog, DialogFileFilter,
};
use sdl3::event::Event;
use sdl3::keyboard::Keycode;
use sdl3::pixels::Color;
use std::path::PathBuf;
use std::time::Duration;
pub fn main() -> Result<(), Box<dyn std::error::Error>> {
let sdl_context = sdl3::init()?;
let video_subsystem = sdl_context.video()?;
let window = video_subsystem
.window("rust-sdl3 demo: Dialog", 800, 600)
.position_centered()
.opengl()
.build()
.map_err(|e| e.to_string())?;
let mut canvas = window.into_canvas();
canvas.set_draw_color(Color::RGB(255, 0, 0));
canvas.clear();
canvas.present();
let mut event_pump = sdl_context.event_pump()?;
let filters = [
DialogFileFilter {
name: "Text",
pattern: "txt",
},
DialogFileFilter {
name: "Videos",
pattern: "mp4;mkv",
},
DialogFileFilter {
name: "All",
pattern: "*",
},
];
let default_path_path = PathBuf::from("/");
'running: loop {
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => {
break 'running;
}
Event::KeyDown {
keycode: Some(Keycode::O),
..
} => {
show_open_file_dialog(
&filters,
None::<PathBuf>,
true,
canvas.window(),
Box::new(|result, filter| {
match result {
Ok(result) => {
println!("Files: {result:?} Filter: {filter:?}");
}
Err(error) => {
eprintln!("File dialog error {error}");
}
};
}),
)
.unwrap_or_else(|e| panic!("Failed to show open file dialog: {e}"));
}
Event::KeyDown {
keycode: Some(Keycode::D),
..
} => {
show_open_folder_dialog(
Some(&default_path_path),
false,
canvas.window(),
Box::new(|result, _| {
match result {
Ok(result) => {
println!("Folder: {result:?}");
}
Err(error) => {
eprintln!("Folder dialog error {error}");
}
};
}),
);
}
Event::KeyDown {
keycode: Some(Keycode::S),
..
} => {
show_save_file_dialog(
&filters,
Some("/home"),
canvas.window(),
Box::new(|result, filter| {
match result {
Ok(result) => {
println!("Save File: {result:?} Filter: {filter:?}");
}
Err(error) => {
eprintln!("Save dialog error {error}");
}
};
}),
)
.unwrap_or_else(|e| panic!("Failed to show save file dialog: {e}"));
}
_ => {}
}
}
canvas.clear();
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 30));
// The rest of the game loop goes here...
}
Ok(())
}