use sdl3::event::Event;
use sdl3::keyboard::Keycode;
use sdl3::pixels::{Color, PixelFormat};
use sdl3::render::{FPoint, FRect};
use sdl3_sys::pixels::SDL_PixelFormat;
fn main() -> Result<(), Box<dyn std::error::Error>> {
let sdl_context = sdl3::init()?;
let video_subsystem = sdl_context.video()?;
let window = video_subsystem
.window("rust-sdl3 resource-manager demo", 800, 600)
.position_centered()
.build()
.map_err(|e| e.to_string())?;
let mut canvas = window.into_canvas();
let creator = canvas.texture_creator();
let mut texture = creator
.create_texture_target(
unsafe { PixelFormat::from_ll(SDL_PixelFormat::RGBA8888) },
400,
300,
)
.map_err(|e| e.to_string())?;
let mut angle = 0.0;
'mainloop: loop {
for event in sdl_context.event_pump()?.poll_iter() {
match event {
Event::KeyDown {
keycode: Some(Keycode::Escape),
..
}
| Event::Quit { .. } => break 'mainloop,
_ => {}
}
}
angle = (angle + 0.5) % 360.;
canvas
.with_texture_canvas(&mut texture, |texture_canvas| {
texture_canvas.clear();
texture_canvas.set_draw_color(Color::RGBA(255, 0, 0, 255));
texture_canvas
.fill_rect(FRect::new(0.0, 0.0, 400.0, 300.0))
.expect("could not fill rect");
})
.unwrap();
canvas.set_draw_color(Color::RGBA(0, 0, 0, 255));
let dst = Some(FRect::new(0.0, 0.0, 400.0, 300.0));
canvas.clear();
canvas.copy_ex(
&texture,
None,
dst,
angle,
Some(FPoint::new(400.0, 300.0)),
false,
false,
)?;
canvas.present();
}
Ok(())
}