#include "SDL_internal.h"
#ifndef SDL_x11opengl_h_
#define SDL_x11opengl_h_
#ifdef SDL_VIDEO_OPENGL_GLX
#include <SDL3/SDL_opengl.h>
#include <GL/glx.h>
typedef void (*__GLXextFuncPtr)(void);
typedef enum SDL_GLSwapIntervalTearBehavior
{
SDL_SWAPINTERVALTEAR_UNTESTED,
SDL_SWAPINTERVALTEAR_UNKNOWN,
SDL_SWAPINTERVALTEAR_MESA,
SDL_SWAPINTERVALTEAR_NVIDIA
} SDL_GLSwapIntervalTearBehavior;
struct SDL_GLDriverData
{
int errorBase, eventBase;
bool HAS_GLX_EXT_visual_rating;
bool HAS_GLX_EXT_visual_info;
bool HAS_GLX_EXT_swap_control_tear;
bool HAS_GLX_ARB_context_flush_control;
bool HAS_GLX_ARB_create_context_robustness;
bool HAS_GLX_ARB_create_context_no_error;
bool HAS_GLX_ARB_framebuffer_sRGB;
struct
{
int major;
int minor;
} es_profile_max_supported_version;
SDL_GLSwapIntervalTearBehavior swap_interval_tear_behavior;
Bool (*glXQueryExtension)(Display *, int *, int *);
__GLXextFuncPtr (*glXGetProcAddress)(const GLubyte *);
XVisualInfo *(*glXChooseVisual)(Display *, int, int *);
GLXContext (*glXCreateContext)(Display *, XVisualInfo *, GLXContext, Bool);
GLXContext (*glXCreateContextAttribsARB)(Display *, GLXFBConfig, GLXContext, Bool, const int *);
GLXFBConfig *(*glXChooseFBConfig)(Display *, int, const int *, int *);
XVisualInfo *(*glXGetVisualFromFBConfig)(Display *, GLXFBConfig);
void (*glXDestroyContext)(Display *, GLXContext);
Bool (*glXMakeCurrent)(Display *, GLXDrawable, GLXContext);
void (*glXSwapBuffers)(Display *, GLXDrawable);
void (*glXQueryDrawable)(Display *, GLXDrawable, int, unsigned int *);
void (*glXSwapIntervalEXT)(Display *, GLXDrawable, int);
int (*glXSwapIntervalSGI)(int);
int (*glXSwapIntervalMESA)(int);
int (*glXGetSwapIntervalMESA)(void);
};
extern bool X11_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path);
extern SDL_FunctionPointer X11_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc);
extern void X11_GL_UnloadLibrary(SDL_VideoDevice *_this);
extern bool X11_GL_UseEGL(SDL_VideoDevice *_this);
extern XVisualInfo *X11_GL_GetVisual(SDL_VideoDevice *_this, Display *display, int screen, bool transparent);
extern SDL_GLContext X11_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
extern bool X11_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window,
SDL_GLContext context);
extern bool X11_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval);
extern bool X11_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval);
extern bool X11_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
extern bool X11_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context);
#endif
#endif