#include "SDL_internal.h"
#ifndef SDL_offscreenvulkan_h
#define SDL_offscreenvulkan_h
#if defined(SDL_VIDEO_DRIVER_OFFSCREEN) && defined(SDL_VIDEO_VULKAN)
#include "../SDL_sysvideo.h"
extern bool OFFSCREEN_Vulkan_LoadLibrary(SDL_VideoDevice *_this, const char *path);
extern void OFFSCREEN_Vulkan_UnloadLibrary(SDL_VideoDevice *_this);
extern char const *const *OFFSCREEN_Vulkan_GetInstanceExtensions(SDL_VideoDevice *_this, Uint32 *count);
extern bool OFFSCREEN_Vulkan_CreateSurface(SDL_VideoDevice *_this, SDL_Window *window, VkInstance instance, const struct VkAllocationCallbacks *allocator, VkSurfaceKHR *surface);
extern void OFFSCREEN_Vulkan_DestroySurface(SDL_VideoDevice *_this, VkInstance instance, VkSurfaceKHR surface, const struct VkAllocationCallbacks *allocator);
#endif
#endif