#include "SDL_internal.h"
#if defined(SDL_VIDEO_DRIVER_OFFSCREEN) && defined(SDL_VIDEO_OPENGL_EGL)
#include "SDL_offscreenopengles.h"
#include "SDL_offscreenvideo.h"
#include "SDL_offscreenwindow.h"
bool OFFSCREEN_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path)
{
if (!SDL_EGL_LoadLibraryOnly(_this, path)) {
return false;
}
bool result;
_this->gl_config.driver_loaded++;
result = SDL_EGL_InitializeOffscreen(_this, 0);
_this->gl_config.driver_loaded--;
if (!result) {
return false;
}
if (!SDL_EGL_ChooseConfig(_this)) {
return false;
}
return true;
}
SDL_GLContext OFFSCREEN_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_WindowData *offscreen_window = window->internal;
SDL_GLContext context;
context = SDL_EGL_CreateContext(_this, offscreen_window->egl_surface);
return context;
}
bool OFFSCREEN_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context)
{
if (window) {
EGLSurface egl_surface = window->internal->egl_surface;
return SDL_EGL_MakeCurrent(_this, egl_surface, context);
} else {
return SDL_EGL_MakeCurrent(_this, NULL, NULL);
}
}
bool OFFSCREEN_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_WindowData *offscreen_wind = window->internal;
return SDL_EGL_SwapBuffers(_this, offscreen_wind->egl_surface);
}
#endif