#include "SDL_internal.h"
#ifndef SDL_offscreenopengles_h
#define SDL_offscreenopengles_h
#if defined(SDL_VIDEO_DRIVER_OFFSCREEN) && defined(SDL_VIDEO_OPENGL_EGL)
#include "../SDL_sysvideo.h"
#include "../SDL_egl_c.h"
#define OFFSCREEN_GLES_GetProcAddress SDL_EGL_GetProcAddressInternal
#define OFFSCREEN_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define OFFSCREEN_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
#define OFFSCREEN_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define OFFSCREEN_GLES_DestroyContext SDL_EGL_DestroyContext
extern bool OFFSCREEN_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path);
extern SDL_GLContext OFFSCREEN_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window);
extern bool OFFSCREEN_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context);
extern bool OFFSCREEN_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window);
#endif
#endif