#ifndef SDL_triangle_h_
#define SDL_triangle_h_
#include "SDL_internal.h"
extern bool SDL_SW_FillTriangle(SDL_Surface *dst,
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
SDL_BlendMode blend, SDL_Color c0, SDL_Color c1, SDL_Color c2);
extern bool SDL_SW_BlitTriangle(SDL_Surface *src,
SDL_Point *s0, SDL_Point *s1, SDL_Point *s2,
SDL_Surface *dst,
SDL_Point *d0, SDL_Point *d1, SDL_Point *d2,
SDL_Color c0, SDL_Color c1, SDL_Color c2,
SDL_TextureAddressMode texture_address_mode_u,
SDL_TextureAddressMode texture_address_mode_v);
extern void trianglepoint_2_fixedpoint(SDL_Point *a);
#endif