#include "SDL_internal.h"
#ifdef SDL_VIDEO_RENDER_SW
#include "SDL_draw.h"
#include "SDL_blendline.h"
#include "SDL_blendpoint.h"
static void SDL_BlendLine_RGB2(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
bool draw_end)
{
const SDL_PixelFormatDetails *fmt = dst->fmt;
unsigned r, g, b, a, inva;
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(_r, _a);
g = DRAW_MUL(_g, _a);
b = DRAW_MUL(_b, _a);
a = _a;
} else {
r = _r;
g = _g;
b = _b;
a = _a;
}
inva = (a ^ 0xff);
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
HLINE(Uint16, DRAW_SETPIXEL_BLEND_CLAMPED_RGB, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
break;
default:
HLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
VLINE(Uint16, DRAW_SETPIXEL_BLEND_CLAMPED_RGB, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
break;
default:
VLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
DLINE(Uint16, DRAW_SETPIXEL_BLEND_CLAMPED_RGB, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
break;
default:
DLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY2_BLEND_RGB, DRAW_SETPIXELXY2_BLEND_RGB,
draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY2_BLEND_CLAMPED_RGB, DRAW_SETPIXELXY2_BLEND_CLAMPED_RGB,
draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY2_ADD_RGB, DRAW_SETPIXELXY2_ADD_RGB,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY2_MOD_RGB, DRAW_SETPIXELXY2_MOD_RGB,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY2_MUL_RGB, DRAW_SETPIXELXY2_MUL_RGB,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY2_RGB, DRAW_SETPIXELXY2_BLEND_RGB,
draw_end);
break;
}
}
}
static void SDL_BlendLine_RGB555(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
bool draw_end)
{
unsigned r, g, b, a, inva;
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(_r, _a);
g = DRAW_MUL(_g, _a);
b = DRAW_MUL(_b, _a);
a = _a;
} else {
r = _r;
g = _g;
b = _b;
a = _a;
}
inva = (a ^ 0xff);
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
HLINE(Uint16, DRAW_SETPIXEL_BLEND_CLAMPED_RGB555, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
break;
default:
HLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
VLINE(Uint16, DRAW_SETPIXEL_BLEND_CLAMPED_RGB555, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
break;
default:
VLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB555, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
DLINE(Uint16, DRAW_SETPIXEL_BLEND_CLAMPED_RGB555, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB555, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
break;
default:
DLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_BLEND_RGB555, DRAW_SETPIXELXY_BLEND_RGB555,
draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_BLEND_CLAMPED_RGB555, DRAW_SETPIXELXY_BLEND_CLAMPED_RGB555,
draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_ADD_RGB555, DRAW_SETPIXELXY_ADD_RGB555,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MOD_RGB555, DRAW_SETPIXELXY_MOD_RGB555,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MUL_RGB555, DRAW_SETPIXELXY_MUL_RGB555,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_RGB555, DRAW_SETPIXELXY_BLEND_RGB555,
draw_end);
break;
}
}
}
static void SDL_BlendLine_RGB565(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
bool draw_end)
{
unsigned r, g, b, a, inva;
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(_r, _a);
g = DRAW_MUL(_g, _a);
b = DRAW_MUL(_b, _a);
a = _a;
} else {
r = _r;
g = _g;
b = _b;
a = _a;
}
inva = (a ^ 0xff);
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
HLINE(Uint16, DRAW_SETPIXEL_BLEND_CLAMPED_RGB565, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
HLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
break;
default:
HLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
VLINE(Uint16, DRAW_SETPIXEL_BLEND_CLAMPED_RGB565, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
VLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
break;
default:
VLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint16, DRAW_SETPIXEL_BLEND_RGB565, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
DLINE(Uint16, DRAW_SETPIXEL_BLEND_CLAMPED_RGB565, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
DLINE(Uint16, DRAW_SETPIXEL_ADD_RGB565, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
break;
default:
DLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_BLEND_RGB565, DRAW_SETPIXELXY_BLEND_RGB565,
draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_BLEND_CLAMPED_RGB565, DRAW_SETPIXELXY_BLEND_CLAMPED_RGB565,
draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_ADD_RGB565, DRAW_SETPIXELXY_ADD_RGB565,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MOD_RGB565, DRAW_SETPIXELXY_MOD_RGB565,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MUL_RGB565, DRAW_SETPIXELXY_MUL_RGB565,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_RGB565, DRAW_SETPIXELXY_BLEND_RGB565,
draw_end);
break;
}
}
}
static void SDL_BlendLine_RGB4(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
bool draw_end)
{
const SDL_PixelFormatDetails *fmt = dst->fmt;
unsigned r, g, b, a, inva;
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(_r, _a);
g = DRAW_MUL(_g, _a);
b = DRAW_MUL(_b, _a);
a = _a;
} else {
r = _r;
g = _g;
b = _b;
a = _a;
}
inva = (a ^ 0xff);
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
HLINE(Uint32, DRAW_SETPIXEL_BLEND_CLAMPED_RGB, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
HLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
break;
default:
HLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
VLINE(Uint32, DRAW_SETPIXEL_BLEND_CLAMPED_RGB, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
VLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
break;
default:
VLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGB, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
DLINE(Uint32, DRAW_SETPIXEL_BLEND_CLAMPED_RGB, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
DLINE(Uint32, DRAW_SETPIXEL_ADD_RGB, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
break;
default:
DLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_BLEND_RGB, DRAW_SETPIXELXY4_BLEND_RGB,
draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_BLEND_CLAMPED_RGB, DRAW_SETPIXELXY4_BLEND_CLAMPED_RGB,
draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_ADD_RGB, DRAW_SETPIXELXY4_ADD_RGB,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_MOD_RGB, DRAW_SETPIXELXY4_MOD_RGB,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_MUL_RGB, DRAW_SETPIXELXY4_MUL_RGB,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_RGB, DRAW_SETPIXELXY4_BLEND_RGB,
draw_end);
break;
}
}
}
static void SDL_BlendLine_RGBA4(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
bool draw_end)
{
const SDL_PixelFormatDetails *fmt = dst->fmt;
unsigned r, g, b, a, inva;
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(_r, _a);
g = DRAW_MUL(_g, _a);
b = DRAW_MUL(_b, _a);
a = _a;
} else {
r = _r;
g = _g;
b = _b;
a = _a;
}
inva = (a ^ 0xff);
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
HLINE(Uint32, DRAW_SETPIXEL_BLEND_CLAMPED_RGBA, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
HLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
break;
default:
HLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
VLINE(Uint32, DRAW_SETPIXEL_BLEND_CLAMPED_RGBA, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
VLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
break;
default:
VLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint32, DRAW_SETPIXEL_BLEND_RGBA, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
DLINE(Uint32, DRAW_SETPIXEL_BLEND_CLAMPED_RGBA, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
DLINE(Uint32, DRAW_SETPIXEL_ADD_RGBA, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
break;
default:
DLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_BLEND_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA,
draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_BLEND_CLAMPED_RGBA, DRAW_SETPIXELXY4_BLEND_CLAMPED_RGBA,
draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_ADD_RGBA, DRAW_SETPIXELXY4_ADD_RGBA,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_MOD_RGBA, DRAW_SETPIXELXY4_MOD_RGBA,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_MUL_RGBA, DRAW_SETPIXELXY4_MUL_RGBA,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY4_RGBA, DRAW_SETPIXELXY4_BLEND_RGBA,
draw_end);
break;
}
}
}
static void SDL_BlendLine_XRGB8888(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
bool draw_end)
{
unsigned r, g, b, a, inva;
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(_r, _a);
g = DRAW_MUL(_g, _a);
b = DRAW_MUL(_b, _a);
a = _a;
} else {
r = _r;
g = _g;
b = _b;
a = _a;
}
inva = (a ^ 0xff);
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint32, DRAW_SETPIXEL_BLEND_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
HLINE(Uint32, DRAW_SETPIXEL_BLEND_CLAMPED_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
HLINE(Uint32, DRAW_SETPIXEL_ADD_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint32, DRAW_SETPIXEL_MOD_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint32, DRAW_SETPIXEL_MUL_XRGB8888, draw_end);
break;
default:
HLINE(Uint32, DRAW_SETPIXEL_XRGB8888, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint32, DRAW_SETPIXEL_BLEND_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
VLINE(Uint32, DRAW_SETPIXEL_BLEND_CLAMPED_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
VLINE(Uint32, DRAW_SETPIXEL_ADD_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint32, DRAW_SETPIXEL_MOD_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint32, DRAW_SETPIXEL_MUL_XRGB8888, draw_end);
break;
default:
VLINE(Uint32, DRAW_SETPIXEL_XRGB8888, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint32, DRAW_SETPIXEL_BLEND_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
DLINE(Uint32, DRAW_SETPIXEL_BLEND_CLAMPED_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
DLINE(Uint32, DRAW_SETPIXEL_ADD_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint32, DRAW_SETPIXEL_MOD_XRGB8888, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint32, DRAW_SETPIXEL_MUL_XRGB8888, draw_end);
break;
default:
DLINE(Uint32, DRAW_SETPIXEL_XRGB8888, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_BLEND_XRGB8888, DRAW_SETPIXELXY_BLEND_XRGB8888,
draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_BLEND_CLAMPED_XRGB8888, DRAW_SETPIXELXY_BLEND_CLAMPED_XRGB8888,
draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_ADD_XRGB8888, DRAW_SETPIXELXY_ADD_XRGB8888,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MOD_XRGB8888, DRAW_SETPIXELXY_MOD_XRGB8888,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MUL_XRGB8888, DRAW_SETPIXELXY_MUL_XRGB8888,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_XRGB8888, DRAW_SETPIXELXY_BLEND_XRGB8888,
draw_end);
break;
}
}
}
static void SDL_BlendLine_ARGB8888(SDL_Surface *dst, int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode, Uint8 _r, Uint8 _g, Uint8 _b, Uint8 _a,
bool draw_end)
{
unsigned r, g, b, a, inva;
if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) {
r = DRAW_MUL(_r, _a);
g = DRAW_MUL(_g, _a);
b = DRAW_MUL(_b, _a);
a = _a;
} else {
r = _r;
g = _g;
b = _b;
a = _a;
}
inva = (a ^ 0xff);
if (y1 == y2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
HLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
HLINE(Uint32, DRAW_SETPIXEL_BLEND_CLAMPED_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
HLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_MOD:
HLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_MUL:
HLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
break;
default:
HLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
break;
}
} else if (x1 == x2) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
VLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
VLINE(Uint32, DRAW_SETPIXEL_BLEND_CLAMPED_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
VLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_MOD:
VLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_MUL:
VLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
break;
default:
VLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
break;
}
} else if (ABS(x1 - x2) == ABS(y1 - y2)) {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
DLINE(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
DLINE(Uint32, DRAW_SETPIXEL_BLEND_CLAMPED_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
DLINE(Uint32, DRAW_SETPIXEL_ADD_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_MOD:
DLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
break;
case SDL_BLENDMODE_MUL:
DLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
break;
default:
DLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
break;
}
} else {
switch (blendMode) {
case SDL_BLENDMODE_BLEND:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_BLEND_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888,
draw_end);
break;
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_BLEND_CLAMPED_ARGB8888, DRAW_SETPIXELXY_BLEND_CLAMPED_ARGB8888,
draw_end);
break;
case SDL_BLENDMODE_ADD:
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_ADD_ARGB8888, DRAW_SETPIXELXY_ADD_ARGB8888,
draw_end);
break;
case SDL_BLENDMODE_MOD:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MOD_ARGB8888, DRAW_SETPIXELXY_MOD_ARGB8888,
draw_end);
break;
case SDL_BLENDMODE_MUL:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_MUL_ARGB8888, DRAW_SETPIXELXY_MUL_ARGB8888,
draw_end);
break;
default:
AALINE(x1, y1, x2, y2,
DRAW_SETPIXELXY_ARGB8888, DRAW_SETPIXELXY_BLEND_ARGB8888,
draw_end);
break;
}
}
}
typedef void (*BlendLineFunc)(SDL_Surface *dst,
int x1, int y1, int x2, int y2,
SDL_BlendMode blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a,
bool draw_end);
static BlendLineFunc SDL_CalculateBlendLineFunc(const SDL_PixelFormatDetails *fmt)
{
switch (fmt->bytes_per_pixel) {
case 2:
if (fmt->Rmask == 0x7C00) {
return SDL_BlendLine_RGB555;
} else if (fmt->Rmask == 0xF800) {
return SDL_BlendLine_RGB565;
} else {
return SDL_BlendLine_RGB2;
}
case 4:
if (fmt->Rmask == 0x00FF0000) {
if (fmt->Amask) {
return SDL_BlendLine_ARGB8888;
} else {
return SDL_BlendLine_XRGB8888;
}
} else {
if (fmt->Amask) {
return SDL_BlendLine_RGBA4;
} else {
return SDL_BlendLine_RGB4;
}
}
}
return NULL;
}
bool SDL_BlendLine(SDL_Surface *dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
BlendLineFunc func;
CHECK_PARAM(!SDL_SurfaceValid(dst)) {
return SDL_InvalidParamError("SDL_BlendLine(): dst");
}
func = SDL_CalculateBlendLineFunc(dst->fmt);
if (!func) {
return SDL_SetError("SDL_BlendLine(): Unsupported surface format");
}
if (!SDL_GetRectAndLineIntersection(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
return true;
}
func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, true);
return true;
}
bool SDL_BlendLines(SDL_Surface *dst, const SDL_Point *points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
int i;
int x1, y1;
int x2, y2;
bool draw_end;
BlendLineFunc func;
if (!SDL_SurfaceValid(dst)) {
return SDL_SetError("SDL_BlendLines(): Passed NULL destination surface");
}
func = SDL_CalculateBlendLineFunc(dst->fmt);
if (!func) {
return SDL_SetError("SDL_BlendLines(): Unsupported surface format");
}
for (i = 1; i < count; ++i) {
x1 = points[i - 1].x;
y1 = points[i - 1].y;
x2 = points[i].x;
y2 = points[i].y;
if (!SDL_GetRectAndLineIntersection(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
continue;
}
draw_end = (x2 != points[i].x || y2 != points[i].y);
func(dst, x1, y1, x2, y2, blendMode, r, g, b, a, draw_end);
}
if (points[0].x != points[count - 1].x || points[0].y != points[count - 1].y) {
SDL_BlendPoint(dst, points[count - 1].x, points[count - 1].y,
blendMode, r, g, b, a);
}
return true;
}
#endif