#include "SDL_internal.h"
#ifdef SDL_VIDEO_RENDER_SW
#include "../SDL_sysrender.h"
#include "SDL_render_sw_c.h"
#include "SDL_draw.h"
#include "SDL_blendfillrect.h"
#include "SDL_blendline.h"
#include "SDL_blendpoint.h"
#include "SDL_drawline.h"
#include "SDL_drawpoint.h"
#include "SDL_triangle.h"
#include "../../video/SDL_pixels_c.h"
#include "../../video/SDL_rotate.h"
typedef struct
{
const SDL_Rect *viewport;
const SDL_Rect *cliprect;
bool surface_cliprect_dirty;
SDL_Color color;
} SW_DrawStateCache;
typedef struct
{
SDL_Surface *surface;
SDL_Surface *window;
} SW_RenderData;
static SDL_Surface *SW_ActivateRenderer(SDL_Renderer *renderer)
{
SW_RenderData *data = (SW_RenderData *)renderer->internal;
if (!data->surface) {
data->surface = data->window;
}
if (!data->surface) {
SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
if (surface) {
data->surface = data->window = surface;
}
}
return data->surface;
}
static void SW_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
{
SW_RenderData *data = (SW_RenderData *)renderer->internal;
if (event->type == SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED) {
data->surface = NULL;
data->window = NULL;
}
}
static bool SW_GetOutputSize(SDL_Renderer *renderer, int *w, int *h)
{
SW_RenderData *data = (SW_RenderData *)renderer->internal;
if (data->surface) {
if (w) {
*w = data->surface->w;
}
if (h) {
*h = data->surface->h;
}
return true;
}
if (renderer->window) {
SDL_GetWindowSizeInPixels(renderer->window, w, h);
return true;
}
return SDL_SetError("Software renderer doesn't have an output surface");
}
static bool SW_CreatePalette(SDL_Renderer *renderer, SDL_TexturePalette *palette)
{
SDL_Palette *surface_palette = SDL_CreatePalette(256);
if (!surface_palette) {
return false;
}
palette->internal = surface_palette;
return true;
}
static bool SW_UpdatePalette(SDL_Renderer *renderer, SDL_TexturePalette *palette, int ncolors, SDL_Color *colors)
{
SDL_Palette *surface_palette = (SDL_Palette *)palette->internal;
return SDL_SetPaletteColors(surface_palette, colors, 0, ncolors);
}
static void SW_DestroyPalette(SDL_Renderer *renderer, SDL_TexturePalette *palette)
{
SDL_Palette *surface_palette = (SDL_Palette *)palette->internal;
SDL_DestroyPalette(surface_palette);
}
static bool SW_ChangeTexturePalette(SDL_Renderer *renderer, SDL_Texture *texture)
{
SDL_Surface *surface = (SDL_Surface *)texture->internal;
SDL_Palette *surface_palette = NULL;
if (texture->palette) {
surface_palette = (SDL_Palette *)texture->palette->internal;
}
return SDL_SetSurfacePalette(surface, surface_palette);
}
static bool SW_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
{
SDL_Surface *surface = SDL_CreateSurface(texture->w, texture->h, texture->format);
if (!surface) {
return SDL_SetError("Can't create surface");
}
texture->internal = surface;
Uint8 r = (Uint8)SDL_roundf(SDL_clamp(texture->color.r, 0.0f, 1.0f) * 255.0f);
Uint8 g = (Uint8)SDL_roundf(SDL_clamp(texture->color.g, 0.0f, 1.0f) * 255.0f);
Uint8 b = (Uint8)SDL_roundf(SDL_clamp(texture->color.b, 0.0f, 1.0f) * 255.0f);
Uint8 a = (Uint8)SDL_roundf(SDL_clamp(texture->color.a, 0.0f, 1.0f) * 255.0f);
SDL_SetSurfaceColorMod(surface, r, g, b);
SDL_SetSurfaceAlphaMod(surface, a);
SDL_SetSurfaceBlendMode(surface, texture->blendMode);
if (SDL_ISPIXELFORMAT_INDEXED(surface->format)) {
surface->palette = SDL_CreatePalette((1 << SDL_BITSPERPIXEL(surface->format)));
if (!surface->palette) {
return SDL_SetError("Can't create palette");
}
}
if (texture->access == SDL_TEXTUREACCESS_STATIC) {
SDL_SetSurfaceRLE(surface, true);
}
return true;
}
static bool SW_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect, const void *pixels, int pitch)
{
SDL_Surface *surface = (SDL_Surface *)texture->internal;
Uint8 *src, *dst;
int row;
size_t length;
if (SDL_MUSTLOCK(surface)) {
if (!SDL_LockSurface(surface)) {
return false;
}
}
src = (Uint8 *)pixels;
dst = (Uint8 *)surface->pixels +
rect->y * surface->pitch +
rect->x * surface->fmt->bytes_per_pixel;
length = (size_t)rect->w * surface->fmt->bytes_per_pixel;
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += surface->pitch;
}
if (SDL_MUSTLOCK(surface)) {
SDL_UnlockSurface(surface);
}
return true;
}
static bool SW_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect, void **pixels, int *pitch)
{
SDL_Surface *surface = (SDL_Surface *)texture->internal;
*pixels =
(void *)((Uint8 *)surface->pixels + rect->y * surface->pitch +
rect->x * surface->fmt->bytes_per_pixel);
*pitch = surface->pitch;
return true;
}
static void SW_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{
}
static bool SW_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
{
SW_RenderData *data = (SW_RenderData *)renderer->internal;
if (texture) {
data->surface = (SDL_Surface *)texture->internal;
} else {
data->surface = data->window;
}
return true;
}
static bool SW_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
{
return true; }
static bool SW_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
{
SDL_Point *verts = (SDL_Point *)SDL_AllocateRenderVertices(renderer, count * sizeof(SDL_Point), 0, &cmd->data.draw.first);
int i;
if (!verts) {
return false;
}
cmd->data.draw.count = count;
for (i = 0; i < count; i++, verts++, points++) {
verts->x = (int)points->x;
verts->y = (int)points->y;
}
return true;
}
static bool SW_QueueFillRects(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects, int count)
{
SDL_Rect *verts = (SDL_Rect *)SDL_AllocateRenderVertices(renderer, count * sizeof(SDL_Rect), 0, &cmd->data.draw.first);
int i;
if (!verts) {
return false;
}
cmd->data.draw.count = count;
for (i = 0; i < count; i++, verts++, rects++) {
verts->x = (int)rects->x;
verts->w = (int)rects->w;
if (verts->w < 0) {
verts->w = -verts->w;
verts->x -= verts->w;
}
verts->y = (int)rects->y;
verts->h = (int)rects->h;
if (verts->h < 0) {
verts->h = -verts->h;
verts->y -= verts->h;
}
}
return true;
}
static bool SW_QueueCopy(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const SDL_FRect *srcrect, const SDL_FRect *dstrect)
{
SDL_Rect *verts = (SDL_Rect *)SDL_AllocateRenderVertices(renderer, 2 * sizeof(SDL_Rect), 0, &cmd->data.draw.first);
if (!verts) {
return false;
}
cmd->data.draw.count = 1;
verts->x = (int)srcrect->x;
verts->y = (int)srcrect->y;
verts->w = (int)srcrect->w;
verts->h = (int)srcrect->h;
verts++;
verts->x = (int)dstrect->x;
verts->y = (int)dstrect->y;
verts->w = (int)dstrect->w;
verts->h = (int)dstrect->h;
return true;
}
typedef struct CopyExData
{
SDL_Rect srcrect;
SDL_Rect dstrect;
double angle;
SDL_FPoint center;
SDL_FlipMode flip;
float scale_x;
float scale_y;
} CopyExData;
static bool SW_QueueCopyEx(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const SDL_FRect *srcrect, const SDL_FRect *dstrect,
const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y)
{
CopyExData *verts = (CopyExData *)SDL_AllocateRenderVertices(renderer, sizeof(CopyExData), 0, &cmd->data.draw.first);
if (!verts) {
return false;
}
cmd->data.draw.count = 1;
verts->srcrect.x = (int)srcrect->x;
verts->srcrect.y = (int)srcrect->y;
verts->srcrect.w = (int)srcrect->w;
verts->srcrect.h = (int)srcrect->h;
verts->dstrect.x = (int)dstrect->x;
verts->dstrect.y = (int)dstrect->y;
verts->dstrect.w = (int)dstrect->w;
verts->dstrect.h = (int)dstrect->h;
verts->angle = angle;
SDL_copyp(&verts->center, center);
verts->flip = flip;
verts->scale_x = scale_x;
verts->scale_y = scale_y;
return true;
}
static bool Blit_to_Screen(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *surface, SDL_Rect *dstrect,
float scale_x, float scale_y, SDL_ScaleMode scaleMode)
{
bool result;
if (scale_x != 1.0f || scale_y != 1.0f) {
SDL_Rect r;
r.x = (int)((float)dstrect->x * scale_x);
r.y = (int)((float)dstrect->y * scale_y);
r.w = (int)((float)dstrect->w * scale_x);
r.h = (int)((float)dstrect->h * scale_y);
result = SDL_BlitSurfaceScaled(src, srcrect, surface, &r, scaleMode);
} else {
result = SDL_BlitSurface(src, srcrect, surface, dstrect);
}
return result;
}
static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Texture *texture,
const SDL_Rect *srcrect, const SDL_Rect *final_rect,
const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y, const SDL_ScaleMode scaleMode)
{
SDL_Surface *src = (SDL_Surface *)texture->internal;
SDL_Rect tmp_rect;
SDL_Surface *src_clone, *src_rotated, *src_scaled;
SDL_Surface *mask = NULL, *mask_rotated = NULL;
bool result = true;
SDL_BlendMode blendmode;
Uint8 alphaMod, rMod, gMod, bMod;
int applyModulation = false;
int blitRequired = false;
int isOpaque = false;
if (!SDL_SurfaceValid(surface)) {
return false;
}
tmp_rect.x = 0;
tmp_rect.y = 0;
tmp_rect.w = final_rect->w;
tmp_rect.h = final_rect->h;
if (SDL_MUSTLOCK(src)) {
if (!SDL_LockSurface(src)) {
return false;
}
}
src_clone = SDL_CreateSurfaceFrom(src->w, src->h, src->format, src->pixels, src->pitch);
if (!src_clone) {
if (SDL_MUSTLOCK(src)) {
SDL_UnlockSurface(src);
}
return false;
}
if (src->palette) {
SDL_SetSurfacePalette(src_clone, src->palette);
}
SDL_GetSurfaceBlendMode(src, &blendmode);
SDL_GetSurfaceAlphaMod(src, &alphaMod);
SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
if (!(SDL_BITSPERPIXEL(src->format) == 32 && SDL_PIXELLAYOUT(src->format) == SDL_PACKEDLAYOUT_8888)) {
blitRequired = true;
}
if (!(srcrect->w == final_rect->w && srcrect->h == final_rect->h && srcrect->x == 0 && srcrect->y == 0)) {
blitRequired = true;
}
if (!(srcrect->w == src->w && srcrect->h == src->h && srcrect->x == 0 && srcrect->y == 0)) {
blitRequired = true;
}
if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) && (alphaMod & rMod & gMod & bMod) != 255) {
applyModulation = true;
SDL_SetSurfaceAlphaMod(src_clone, alphaMod);
SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod);
}
if (blendmode == SDL_BLENDMODE_NONE && !SDL_ISPIXELFORMAT_ALPHA(src->format) && alphaMod == 255) {
isOpaque = true;
}
if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
mask = SDL_CreateSurface(final_rect->w, final_rect->h, SDL_PIXELFORMAT_ARGB8888);
if (!mask) {
result = false;
} else {
SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD);
}
}
if (result && (blitRequired || applyModulation)) {
SDL_Rect scale_rect = tmp_rect;
src_scaled = SDL_CreateSurface(final_rect->w, final_rect->h, SDL_PIXELFORMAT_ARGB8888);
if (!src_scaled) {
result = false;
} else {
SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
result = SDL_BlitSurfaceScaled(src_clone, srcrect, src_scaled, &scale_rect, scaleMode);
SDL_DestroySurface(src_clone);
src_clone = src_scaled;
src_scaled = NULL;
}
}
SDL_SetSurfaceBlendMode(src_clone, blendmode);
if (result) {
SDL_Rect rect_dest;
double cangle, sangle;
SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, center,
&rect_dest, &cangle, &sangle);
src_rotated = SDLgfx_rotateSurface(src_clone, angle,
(scaleMode == SDL_SCALEMODE_NEAREST || scaleMode == SDL_SCALEMODE_PIXELART) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL,
&rect_dest, cangle, sangle, center);
if (!src_rotated) {
result = false;
}
if (result && mask) {
mask_rotated = SDLgfx_rotateSurface(mask, angle,
false, 0, 0,
&rect_dest, cangle, sangle, center);
if (!mask_rotated) {
result = false;
}
}
if (result) {
tmp_rect.x = final_rect->x + rect_dest.x;
tmp_rect.y = final_rect->y + rect_dest.y;
tmp_rect.w = rect_dest.w;
tmp_rect.h = rect_dest.h;
if (blendmode != SDL_BLENDMODE_NONE || isOpaque) {
if (applyModulation == false) {
SDL_SetSurfaceAlphaMod(src_rotated, alphaMod);
SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
}
result = Blit_to_Screen(src_rotated, NULL, surface, &tmp_rect, scale_x, scale_y, scaleMode);
} else {
SDL_Rect mask_rect = tmp_rect;
SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
result = Blit_to_Screen(mask_rotated, NULL, surface, &mask_rect, scale_x, scale_y, scaleMode);
if (result) {
SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
mask_rect = tmp_rect;
result = Blit_to_Screen(src_rotated, NULL, surface, &mask_rect, scale_x, scale_y, scaleMode);
if (result) {
SDL_Surface *src_rotated_rgb = SDL_CreateSurfaceFrom(src_rotated->w, src_rotated->h, src_rotated->format, src_rotated->pixels, src_rotated->pitch);
if (!src_rotated_rgb) {
result = false;
} else {
SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
result = Blit_to_Screen(src_rotated_rgb, NULL, surface, &tmp_rect, scale_x, scale_y, scaleMode);
SDL_DestroySurface(src_rotated_rgb);
}
}
}
SDL_DestroySurface(mask_rotated);
}
if (src_rotated) {
SDL_DestroySurface(src_rotated);
}
}
}
if (SDL_MUSTLOCK(src)) {
SDL_UnlockSurface(src);
}
if (mask) {
SDL_DestroySurface(mask);
}
if (src_clone) {
SDL_DestroySurface(src_clone);
}
return result;
}
typedef struct GeometryFillData
{
SDL_Point dst;
SDL_Color color;
} GeometryFillData;
typedef struct GeometryCopyData
{
SDL_Point src;
SDL_Point dst;
SDL_Color color;
} GeometryCopyData;
static bool SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride,
int num_vertices, const void *indices, int num_indices, int size_indices,
float scale_x, float scale_y)
{
int i;
int count = indices ? num_indices : num_vertices;
void *verts;
size_t sz = texture ? sizeof(GeometryCopyData) : sizeof(GeometryFillData);
const float color_scale = cmd->data.draw.color_scale;
verts = SDL_AllocateRenderVertices(renderer, count * sz, 0, &cmd->data.draw.first);
if (!verts) {
return false;
}
cmd->data.draw.count = count;
size_indices = indices ? size_indices : 0;
if (texture) {
GeometryCopyData *ptr = (GeometryCopyData *)verts;
for (i = 0; i < count; i++) {
int j;
float *xy_;
SDL_FColor col_;
float *uv_;
if (size_indices == 4) {
j = ((const Uint32 *)indices)[i];
} else if (size_indices == 2) {
j = ((const Uint16 *)indices)[i];
} else if (size_indices == 1) {
j = ((const Uint8 *)indices)[i];
} else {
j = i;
}
xy_ = (float *)((char *)xy + j * xy_stride);
col_ = *(SDL_FColor *)((char *)color + j * color_stride);
uv_ = (float *)((char *)uv + j * uv_stride);
ptr->src.x = (int)(uv_[0] * texture->w);
ptr->src.y = (int)(uv_[1] * texture->h);
ptr->dst.x = (int)(xy_[0] * scale_x);
ptr->dst.y = (int)(xy_[1] * scale_y);
trianglepoint_2_fixedpoint(&ptr->dst);
ptr->color.r = (Uint8)SDL_roundf(SDL_clamp(col_.r * color_scale, 0.0f, 1.0f) * 255.0f);
ptr->color.g = (Uint8)SDL_roundf(SDL_clamp(col_.g * color_scale, 0.0f, 1.0f) * 255.0f);
ptr->color.b = (Uint8)SDL_roundf(SDL_clamp(col_.b * color_scale, 0.0f, 1.0f) * 255.0f);
ptr->color.a = (Uint8)SDL_roundf(SDL_clamp(col_.a, 0.0f, 1.0f) * 255.0f);
ptr++;
}
} else {
GeometryFillData *ptr = (GeometryFillData *)verts;
for (i = 0; i < count; i++) {
int j;
float *xy_;
SDL_FColor col_;
if (size_indices == 4) {
j = ((const Uint32 *)indices)[i];
} else if (size_indices == 2) {
j = ((const Uint16 *)indices)[i];
} else if (size_indices == 1) {
j = ((const Uint8 *)indices)[i];
} else {
j = i;
}
xy_ = (float *)((char *)xy + j * xy_stride);
col_ = *(SDL_FColor *)((char *)color + j * color_stride);
ptr->dst.x = (int)(xy_[0] * scale_x);
ptr->dst.y = (int)(xy_[1] * scale_y);
trianglepoint_2_fixedpoint(&ptr->dst);
ptr->color.r = (Uint8)SDL_roundf(SDL_clamp(col_.r * color_scale, 0.0f, 1.0f) * 255.0f);
ptr->color.g = (Uint8)SDL_roundf(SDL_clamp(col_.g * color_scale, 0.0f, 1.0f) * 255.0f);
ptr->color.b = (Uint8)SDL_roundf(SDL_clamp(col_.b * color_scale, 0.0f, 1.0f) * 255.0f);
ptr->color.a = (Uint8)SDL_roundf(SDL_clamp(col_.a, 0.0f, 1.0f) * 255.0f);
ptr++;
}
}
return true;
}
static void PrepTextureForCopy(const SDL_RenderCommand *cmd, SW_DrawStateCache *drawstate)
{
const Uint8 r = drawstate->color.r;
const Uint8 g = drawstate->color.g;
const Uint8 b = drawstate->color.b;
const Uint8 a = drawstate->color.a;
const SDL_BlendMode blend = cmd->data.draw.blend;
SDL_Texture *texture = cmd->data.draw.texture;
SDL_Surface *surface = (SDL_Surface *)texture->internal;
SDL_SetSurfaceColorMod(surface, r, g, b);
SDL_SetSurfaceAlphaMod(surface, a);
SDL_SetSurfaceBlendMode(surface, blend);
}
static void SetDrawState(SDL_Surface *surface, SW_DrawStateCache *drawstate)
{
if (drawstate->surface_cliprect_dirty) {
const SDL_Rect *viewport = drawstate->viewport;
const SDL_Rect *cliprect = drawstate->cliprect;
SDL_assert_release(viewport != NULL);
if (cliprect && viewport) {
SDL_Rect clip_rect;
clip_rect.x = cliprect->x + viewport->x;
clip_rect.y = cliprect->y + viewport->y;
clip_rect.w = cliprect->w;
clip_rect.h = cliprect->h;
SDL_GetRectIntersection(viewport, &clip_rect, &clip_rect);
SDL_SetSurfaceClipRect(surface, &clip_rect);
} else {
SDL_SetSurfaceClipRect(surface, drawstate->viewport);
}
drawstate->surface_cliprect_dirty = false;
}
}
static void SW_InvalidateCachedState(SDL_Renderer *renderer)
{
}
static bool SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
{
SDL_Surface *surface = SW_ActivateRenderer(renderer);
SW_DrawStateCache drawstate;
if (!SDL_SurfaceValid(surface)) {
return false;
}
drawstate.viewport = NULL;
drawstate.cliprect = NULL;
drawstate.surface_cliprect_dirty = true;
drawstate.color.r = 0;
drawstate.color.g = 0;
drawstate.color.b = 0;
drawstate.color.a = 0;
while (cmd) {
switch (cmd->command) {
case SDL_RENDERCMD_SETDRAWCOLOR:
{
drawstate.color.r = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.r * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
drawstate.color.g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
drawstate.color.b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
drawstate.color.a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f);
break;
}
case SDL_RENDERCMD_SETVIEWPORT:
{
drawstate.viewport = &cmd->data.viewport.rect;
drawstate.surface_cliprect_dirty = true;
break;
}
case SDL_RENDERCMD_SETCLIPRECT:
{
drawstate.cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL;
drawstate.surface_cliprect_dirty = true;
break;
}
case SDL_RENDERCMD_CLEAR:
{
const Uint8 r = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.r * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
const Uint8 g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
const Uint8 b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
const Uint8 a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f);
SDL_SetSurfaceClipRect(surface, NULL);
SDL_FillSurfaceRect(surface, NULL, SDL_MapSurfaceRGBA(surface, r, g, b, a));
drawstate.surface_cliprect_dirty = true;
break;
}
case SDL_RENDERCMD_DRAW_POINTS:
{
const Uint8 r = drawstate.color.r;
const Uint8 g = drawstate.color.g;
const Uint8 b = drawstate.color.b;
const Uint8 a = drawstate.color.a;
const int count = (int)cmd->data.draw.count;
SDL_Point *verts = (SDL_Point *)(((Uint8 *)vertices) + cmd->data.draw.first);
const SDL_BlendMode blend = cmd->data.draw.blend;
SetDrawState(surface, &drawstate);
if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) {
int i;
for (i = 0; i < count; i++) {
verts[i].x += drawstate.viewport->x;
verts[i].y += drawstate.viewport->y;
}
}
if (blend == SDL_BLENDMODE_NONE) {
SDL_DrawPoints(surface, verts, count, SDL_MapSurfaceRGBA(surface, r, g, b, a));
} else {
SDL_BlendPoints(surface, verts, count, blend, r, g, b, a);
}
break;
}
case SDL_RENDERCMD_DRAW_LINES:
{
const Uint8 r = drawstate.color.r;
const Uint8 g = drawstate.color.g;
const Uint8 b = drawstate.color.b;
const Uint8 a = drawstate.color.a;
const int count = (int)cmd->data.draw.count;
SDL_Point *verts = (SDL_Point *)(((Uint8 *)vertices) + cmd->data.draw.first);
const SDL_BlendMode blend = cmd->data.draw.blend;
SetDrawState(surface, &drawstate);
if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) {
int i;
for (i = 0; i < count; i++) {
verts[i].x += drawstate.viewport->x;
verts[i].y += drawstate.viewport->y;
}
}
if (blend == SDL_BLENDMODE_NONE) {
SDL_DrawLines(surface, verts, count, SDL_MapSurfaceRGBA(surface, r, g, b, a));
} else {
SDL_BlendLines(surface, verts, count, blend, r, g, b, a);
}
break;
}
case SDL_RENDERCMD_FILL_RECTS:
{
const Uint8 r = drawstate.color.r;
const Uint8 g = drawstate.color.g;
const Uint8 b = drawstate.color.b;
const Uint8 a = drawstate.color.a;
const int count = (int)cmd->data.draw.count;
SDL_Rect *verts = (SDL_Rect *)(((Uint8 *)vertices) + cmd->data.draw.first);
const SDL_BlendMode blend = cmd->data.draw.blend;
SetDrawState(surface, &drawstate);
if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) {
int i;
for (i = 0; i < count; i++) {
verts[i].x += drawstate.viewport->x;
verts[i].y += drawstate.viewport->y;
}
}
if (blend == SDL_BLENDMODE_NONE) {
SDL_FillSurfaceRects(surface, verts, count, SDL_MapSurfaceRGBA(surface, r, g, b, a));
} else {
SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a);
}
break;
}
case SDL_RENDERCMD_COPY:
{
SDL_Rect *verts = (SDL_Rect *)(((Uint8 *)vertices) + cmd->data.draw.first);
const SDL_Rect *srcrect = verts;
SDL_Rect *dstrect = verts + 1;
SDL_Texture *texture = cmd->data.draw.texture;
SDL_Surface *src = (SDL_Surface *)texture->internal;
SetDrawState(surface, &drawstate);
PrepTextureForCopy(cmd, &drawstate);
if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) {
dstrect->x += drawstate.viewport->x;
dstrect->y += drawstate.viewport->y;
}
if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) {
SDL_BlitSurface(src, srcrect, surface, dstrect);
} else {
if (dstrect->x < 0 || dstrect->y < 0 || dstrect->x + dstrect->w > surface->w || dstrect->y + dstrect->h > surface->h) {
SDL_PixelFormat tmp_format = SDL_ISPIXELFORMAT_ALPHA(src->format) ? SDL_PIXELFORMAT_ARGB8888 : surface->format;
SDL_Surface *tmp = SDL_CreateSurface(dstrect->w, dstrect->h, tmp_format);
if (tmp) {
SDL_Rect r;
SDL_BlendMode blendmode;
Uint8 alphaMod, rMod, gMod, bMod;
SDL_GetSurfaceBlendMode(src, &blendmode);
SDL_GetSurfaceAlphaMod(src, &alphaMod);
SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);
r.x = 0;
r.y = 0;
r.w = dstrect->w;
r.h = dstrect->h;
SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_NONE);
SDL_SetSurfaceColorMod(src, 255, 255, 255);
SDL_SetSurfaceAlphaMod(src, 255);
SDL_BlitSurfaceScaled(src, srcrect, tmp, &r, cmd->data.draw.texture_scale_mode);
SDL_SetSurfaceColorMod(tmp, rMod, gMod, bMod);
SDL_SetSurfaceAlphaMod(tmp, alphaMod);
SDL_SetSurfaceBlendMode(tmp, blendmode);
SDL_BlitSurface(tmp, NULL, surface, dstrect);
SDL_DestroySurface(tmp);
}
} else {
SDL_BlitSurfaceScaled(src, srcrect, surface, dstrect, cmd->data.draw.texture_scale_mode);
}
}
break;
}
case SDL_RENDERCMD_COPY_EX:
{
CopyExData *copydata = (CopyExData *)(((Uint8 *)vertices) + cmd->data.draw.first);
SetDrawState(surface, &drawstate);
PrepTextureForCopy(cmd, &drawstate);
if (drawstate.viewport &&
(drawstate.viewport->x || drawstate.viewport->y) &&
(copydata->scale_x > 0.0f && copydata->scale_y > 0.0f)) {
copydata->dstrect.x += (int)(drawstate.viewport->x / copydata->scale_x);
copydata->dstrect.y += (int)(drawstate.viewport->y / copydata->scale_y);
}
SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect,
©data->dstrect, copydata->angle, ©data->center, copydata->flip,
copydata->scale_x, copydata->scale_y, cmd->data.draw.texture_scale_mode);
break;
}
case SDL_RENDERCMD_GEOMETRY:
{
int i;
SDL_Rect *verts = (SDL_Rect *)(((Uint8 *)vertices) + cmd->data.draw.first);
const int count = (int)cmd->data.draw.count;
SDL_Texture *texture = cmd->data.draw.texture;
const SDL_BlendMode blend = cmd->data.draw.blend;
SetDrawState(surface, &drawstate);
if (texture) {
SDL_Surface *src = (SDL_Surface *)texture->internal;
GeometryCopyData *ptr = (GeometryCopyData *)verts;
PrepTextureForCopy(cmd, &drawstate);
if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) {
SDL_Point vp;
vp.x = drawstate.viewport->x;
vp.y = drawstate.viewport->y;
trianglepoint_2_fixedpoint(&vp);
for (i = 0; i < count; i++) {
ptr[i].dst.x += vp.x;
ptr[i].dst.y += vp.y;
}
}
for (i = 0; i < count; i += 3, ptr += 3) {
SDL_SW_BlitTriangle(
src,
&(ptr[0].src), &(ptr[1].src), &(ptr[2].src),
surface,
&(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst),
ptr[0].color, ptr[1].color, ptr[2].color,
cmd->data.draw.texture_address_mode_u,
cmd->data.draw.texture_address_mode_v);
}
} else {
GeometryFillData *ptr = (GeometryFillData *)verts;
if (drawstate.viewport && (drawstate.viewport->x || drawstate.viewport->y)) {
SDL_Point vp;
vp.x = drawstate.viewport->x;
vp.y = drawstate.viewport->y;
trianglepoint_2_fixedpoint(&vp);
for (i = 0; i < count; i++) {
ptr[i].dst.x += vp.x;
ptr[i].dst.y += vp.y;
}
}
for (i = 0; i < count; i += 3, ptr += 3) {
SDL_SW_FillTriangle(surface, &(ptr[0].dst), &(ptr[1].dst), &(ptr[2].dst), blend, ptr[0].color, ptr[1].color, ptr[2].color);
}
}
break;
}
case SDL_RENDERCMD_NO_OP:
break;
}
cmd = cmd->next;
}
return true;
}
static SDL_Surface *SW_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect)
{
SDL_Surface *surface = SW_ActivateRenderer(renderer);
void *pixels;
if (!SDL_SurfaceValid(surface)) {
return NULL;
}
if (rect->x < 0 || rect->x + rect->w > surface->w ||
rect->y < 0 || rect->y + rect->h > surface->h) {
SDL_SetError("Tried to read outside of surface bounds");
return NULL;
}
pixels = (void *)((Uint8 *)surface->pixels +
rect->y * surface->pitch +
rect->x * surface->fmt->bytes_per_pixel);
return SDL_DuplicatePixels(rect->w, rect->h, surface->format, SDL_COLORSPACE_SRGB, pixels, surface->pitch);
}
static bool SW_RenderPresent(SDL_Renderer *renderer)
{
SDL_Window *window = renderer->window;
if (!window) {
return false;
}
return SDL_UpdateWindowSurface(window);
}
static void SW_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
{
SDL_Surface *surface = (SDL_Surface *)texture->internal;
SDL_DestroySurface(surface);
}
static void SW_DestroyRenderer(SDL_Renderer *renderer)
{
SDL_Window *window = renderer->window;
SW_RenderData *data = (SW_RenderData *)renderer->internal;
if (window) {
SDL_DestroyWindowSurface(window);
}
SDL_free(data);
}
static void SW_SelectBestFormats(SDL_Renderer *renderer, SDL_PixelFormat format)
{
SDL_AddSupportedTextureFormat(renderer, format);
switch (format) {
case SDL_PIXELFORMAT_XRGB4444:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB4444);
break;
case SDL_PIXELFORMAT_XBGR4444:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR4444);
break;
case SDL_PIXELFORMAT_ARGB4444:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB4444);
break;
case SDL_PIXELFORMAT_ABGR4444:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR4444);
break;
case SDL_PIXELFORMAT_XRGB1555:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB1555);
break;
case SDL_PIXELFORMAT_XBGR1555:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR1555);
break;
case SDL_PIXELFORMAT_ARGB1555:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB1555);
break;
case SDL_PIXELFORMAT_ABGR1555:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR1555);
break;
case SDL_PIXELFORMAT_XRGB8888:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
break;
case SDL_PIXELFORMAT_RGBX8888:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA8888);
break;
case SDL_PIXELFORMAT_XBGR8888:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
break;
case SDL_PIXELFORMAT_BGRX8888:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRA8888);
break;
case SDL_PIXELFORMAT_ARGB8888:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
break;
case SDL_PIXELFORMAT_RGBA8888:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX8888);
break;
case SDL_PIXELFORMAT_ABGR8888:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR8888);
break;
case SDL_PIXELFORMAT_BGRA8888:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX8888);
break;
default:
break;
}
if (SDL_ISPIXELFORMAT_PACKED(format)) {
if (SDL_PIXELLAYOUT(format) != SDL_PACKEDLAYOUT_8888) {
switch (SDL_PIXELORDER(format)) {
case SDL_PACKEDORDER_BGRX:
case SDL_PACKEDORDER_BGRA:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRA8888);
break;
case SDL_PACKEDORDER_RGBX:
case SDL_PACKEDORDER_RGBA:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA8888);
break;
case SDL_PACKEDORDER_XBGR:
case SDL_PACKEDORDER_ABGR:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
break;
case SDL_PACKEDORDER_XRGB:
case SDL_PACKEDORDER_ARGB:
default:
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
break;
}
}
} else {
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
}
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_INDEX8);
}
bool SW_CreateRendererForSurface(SDL_Renderer *renderer, SDL_Surface *surface, SDL_PropertiesID create_props)
{
SW_RenderData *data;
CHECK_PARAM(!SDL_SurfaceValid(surface)) {
return SDL_InvalidParamError("surface");
}
CHECK_PARAM(SDL_BITSPERPIXEL(surface->format) < 8 ||
SDL_BITSPERPIXEL(surface->format) > 32) {
return SDL_SetError("Unsupported surface format");
}
SDL_SetupRendererColorspace(renderer, create_props);
if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) {
return SDL_SetError("Unsupported output colorspace");
}
renderer->software = true;
data = (SW_RenderData *)SDL_calloc(1, sizeof(*data));
if (!data) {
return false;
}
data->surface = surface;
data->window = surface;
renderer->WindowEvent = SW_WindowEvent;
renderer->GetOutputSize = SW_GetOutputSize;
renderer->CreatePalette = SW_CreatePalette;
renderer->UpdatePalette = SW_UpdatePalette;
renderer->DestroyPalette = SW_DestroyPalette;
renderer->ChangeTexturePalette = SW_ChangeTexturePalette;
renderer->CreateTexture = SW_CreateTexture;
renderer->UpdateTexture = SW_UpdateTexture;
renderer->LockTexture = SW_LockTexture;
renderer->UnlockTexture = SW_UnlockTexture;
renderer->SetRenderTarget = SW_SetRenderTarget;
renderer->QueueSetViewport = SW_QueueNoOp;
renderer->QueueSetDrawColor = SW_QueueNoOp;
renderer->QueueDrawPoints = SW_QueueDrawPoints;
renderer->QueueDrawLines = SW_QueueDrawPoints; renderer->QueueFillRects = SW_QueueFillRects;
renderer->QueueCopy = SW_QueueCopy;
renderer->QueueCopyEx = SW_QueueCopyEx;
renderer->QueueGeometry = SW_QueueGeometry;
renderer->InvalidateCachedState = SW_InvalidateCachedState;
renderer->RunCommandQueue = SW_RunCommandQueue;
renderer->RenderReadPixels = SW_RenderReadPixels;
renderer->RenderPresent = SW_RenderPresent;
renderer->DestroyTexture = SW_DestroyTexture;
renderer->DestroyRenderer = SW_DestroyRenderer;
renderer->internal = data;
SW_InvalidateCachedState(renderer);
renderer->name = SW_RenderDriver.name;
SW_SelectBestFormats(renderer, surface->format);
return true;
}
static bool SW_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props)
{
const char *hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
const bool no_hint_set = (!hint || !*hint);
if (no_hint_set) {
if (SDL_GetBooleanProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, 0)) {
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "1");
} else {
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "0");
}
}
SDL_Surface *surface = SDL_GetWindowSurface(window);
if (no_hint_set) {
SDL_SetHint(SDL_HINT_RENDER_VSYNC, "");
}
if (!SDL_SurfaceValid(surface)) {
return false;
}
if (!SW_CreateRendererForSurface(renderer, surface, create_props)) {
SDL_DestroyWindowSurface(window);
return false;
}
return true;
}
SDL_RenderDriver SW_RenderDriver = {
SW_CreateRenderer, SDL_SOFTWARE_RENDERER
};
#endif