#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_OFFSCREEN
#include "SDL_video.h"
#include "SDL_offscreenvideo.h"
#include "SDL_offscreenevents_c.h"
#include "SDL_offscreenframebuffer_c.h"
#include "SDL_offscreenopengles.h"
#include "SDL_offscreenwindow.h"
#define OFFSCREENVID_DRIVER_NAME "offscreen"
static int OFFSCREEN_VideoInit(_THIS);
static int OFFSCREEN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode);
static void OFFSCREEN_VideoQuit(_THIS);
static void
OFFSCREEN_DeleteDevice(SDL_VideoDevice * device)
{
SDL_free(device);
}
static SDL_VideoDevice *
OFFSCREEN_CreateDevice(void)
{
SDL_VideoDevice *device;
device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
if (!device) {
SDL_OutOfMemory();
return (0);
}
device->VideoInit = OFFSCREEN_VideoInit;
device->VideoQuit = OFFSCREEN_VideoQuit;
device->SetDisplayMode = OFFSCREEN_SetDisplayMode;
device->PumpEvents = OFFSCREEN_PumpEvents;
device->CreateWindowFramebuffer = SDL_OFFSCREEN_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = SDL_OFFSCREEN_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = SDL_OFFSCREEN_DestroyWindowFramebuffer;
device->free = OFFSCREEN_DeleteDevice;
#if SDL_VIDEO_OPENGL_EGL
device->GL_SwapWindow = OFFSCREEN_GLES_SwapWindow;
device->GL_MakeCurrent = OFFSCREEN_GLES_MakeCurrent;
device->GL_CreateContext = OFFSCREEN_GLES_CreateContext;
device->GL_DeleteContext = OFFSCREEN_GLES_DeleteContext;
device->GL_LoadLibrary = OFFSCREEN_GLES_LoadLibrary;
device->GL_UnloadLibrary = OFFSCREEN_GLES_UnloadLibrary;
device->GL_GetProcAddress = OFFSCREEN_GLES_GetProcAddress;
device->GL_GetSwapInterval = OFFSCREEN_GLES_GetSwapInterval;
device->GL_SetSwapInterval = OFFSCREEN_GLES_SetSwapInterval;
#endif
device->CreateSDLWindow = OFFSCREEN_CreateWindow;
device->DestroyWindow = OFFSCREEN_DestroyWindow;
return device;
}
VideoBootStrap OFFSCREEN_bootstrap = {
OFFSCREENVID_DRIVER_NAME, "SDL offscreen video driver",
OFFSCREEN_CreateDevice
};
int
OFFSCREEN_VideoInit(_THIS)
{
SDL_DisplayMode mode;
mode.format = SDL_PIXELFORMAT_RGB888;
mode.w = 1024;
mode.h = 768;
mode.refresh_rate = 0;
mode.driverdata = NULL;
if (SDL_AddBasicVideoDisplay(&mode) < 0) {
return -1;
}
SDL_zero(mode);
SDL_AddDisplayMode(&_this->displays[0], &mode);
return 0;
}
static int
OFFSCREEN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
return 0;
}
void
OFFSCREEN_VideoQuit(_THIS)
{
}
#endif