#include "../../SDL_internal.h"
#ifndef _SDL_offscreenopengles_h
#define _SDL_offscreenopengles_h
#if SDL_VIDEO_DRIVER_OFFSCREEN && SDL_VIDEO_OPENGL_EGL
#include "../SDL_sysvideo.h"
#include "../SDL_egl_c.h"
#define OFFSCREEN_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define OFFSCREEN_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define OFFSCREEN_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
#define OFFSCREEN_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
#define OFFSCREEN_GLES_DeleteContext SDL_EGL_DeleteContext
extern int OFFSCREEN_GLES_LoadLibrary(_THIS, const char *path);
extern SDL_GLContext OFFSCREEN_GLES_CreateContext(_THIS, SDL_Window *window);
extern int OFFSCREEN_GLES_MakeCurrent(_THIS, SDL_Window *window, SDL_GLContext context);
extern int OFFSCREEN_GLES_SwapWindow(_THIS, SDL_Window *window);
#endif
#endif