#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_OFFSCREEN && SDL_VIDEO_OPENGL_EGL
#include "SDL_offscreenopengles.h"
#include "SDL_offscreenvideo.h"
#include "SDL_offscreenwindow.h"
int
OFFSCREEN_GLES_LoadLibrary(_THIS, const char* path)
{
int ret = SDL_EGL_LoadLibraryOnly(_this, path);
if (ret != 0) {
return ret;
}
_this->gl_config.driver_loaded++;
ret = SDL_EGL_InitializeOffscreen(_this, 0);
_this->gl_config.driver_loaded--;
if (ret != 0) {
return ret;
}
ret = SDL_EGL_ChooseConfig(_this);
if (ret != 0) {
return ret;
}
return 0;
}
SDL_GLContext
OFFSCREEN_GLES_CreateContext(_THIS, SDL_Window* window)
{
OFFSCREEN_Window* offscreen_window = window->driverdata;
SDL_GLContext context;
context = SDL_EGL_CreateContext(_this, offscreen_window->egl_surface);
return context;
}
int
OFFSCREEN_GLES_MakeCurrent(_THIS, SDL_Window* window, SDL_GLContext context)
{
if (window) {
EGLSurface egl_surface = ((OFFSCREEN_Window*)window->driverdata)->egl_surface;
return SDL_EGL_MakeCurrent(_this, egl_surface, context);
} else {
return SDL_EGL_MakeCurrent(_this, NULL, NULL);
}
}
int
OFFSCREEN_GLES_SwapWindow(_THIS, SDL_Window* window)
{
OFFSCREEN_Window* offscreen_wind = window->driverdata;
return SDL_EGL_SwapBuffers(_this, offscreen_wind->egl_surface);
}
#endif