sdformat 0.1.0

Parsing library for sdformat in Rust
Documentation
<element name="world" required="*">
  <description>The world element encapsulates an entire world description including: models, scene, physics, joints, and plugins</description>

  <attribute name="name" type="string" default="__default__" required="1">
    <description>Unique name of the world</description>
  </attribute>

  <include filename="gui.sdf" required="0"/>
  <include filename="physics.sdf" required="1"/>
  <include filename="scene.sdf" required="1"/>
  <include filename="light.sdf" required="*"/>

  <include filename="model.sdf" required="*"/>
  <include filename="actor.sdf" required="*"/>
  <include filename="plugin.sdf" required="*"/>
  <include filename="joint.sdf" required="*"/>
  <include filename="road.sdf" required="*"/>

  <include filename="state.sdf" required="*"/>
</element> <!-- End World -->