sdformat 0.1.0

Parsing library for sdformat in Rust
Documentation
<!-- Model -->
<element name="model" required="*">
  <description>The model element defines a complete robot or any other physical object.</description>

  <attribute name="name" type="string" default="__default__" required="1">
    <description>A unique name for the model. This name must not match another model in the world.</description>
  </attribute>

  <element name="static" type="bool" default="false" required="0">
    <description>If set to true, the model is immovable. Otherwise the model is simulated in the dynamics engine.</description>
  </element>

  <element name="allow_auto_disable" type="bool" default="true" required="0">
    <description>Allows a model to auto-disable, which is means the physics engine can skip updating the model when the model is at rest. This parameter is only used by models with no joints.</description>
  </element>

  <element name="pose" type="pose" default="0 0 0 0 0 0" required="0">
    <description>A position and orientation in the global coordinate frame for the model. Position(x,y,z) and rotation (roll, pitch yaw) in the global coordinate frame.</description>
  </element>

  <include filename="link.sdf" required="+"/>
  <include filename="joint.sdf" required="*"/>
  <include filename="plugin.sdf" required="*"/>
  <include filename="gripper.sdf" required="*"/>

</element> <!-- End Model -->