#![allow(clippy::too_many_arguments)]
#![allow(dead_code)]
use crate::error::Result;
use scirs2_core::numeric::Float;
use std::collections::HashMap;
#[derive(Debug)]
pub struct DistributedNeuromorphicCoordinator<F: Float> {
pub network_topology: DistributedTopology,
pub communication_protocols: Vec<InterNodeProtocol>,
pub load_balancers: Vec<NeuromorphicLoadBalancer<F>>,
pub consensus_mechanisms: Vec<DistributedConsensus<F>>,
pub fault_tolerance: DistributedFaultTolerance<F>,
}
#[derive(Debug)]
pub struct DistributedTopology {
pub nodes: HashMap<String, NodeInfo>,
pub connections: HashMap<String, Vec<String>>,
pub topology_type: TopologyType,
pub parameters: HashMap<String, f64>,
}
#[derive(Debug)]
pub struct NodeInfo {
pub id: String,
pub capabilities: NodeCapabilities,
pub current_load: f64,
pub status: NodeStatus,
pub performance: NodePerformance,
}
#[derive(Debug)]
pub struct NodeCapabilities {
pub computing_power: f64,
pub memory_capacity: f64,
pub bandwidth: f64,
pub specialized_hardware: Vec<String>,
}
#[derive(Debug, Clone)]
pub enum NodeStatus {
Active,
Busy,
Offline,
Error(String),
}
#[derive(Debug)]
pub struct NodePerformance {
pub response_time: f64,
pub throughput: f64,
pub error_rate: f64,
pub uptime: f64,
}
#[derive(Debug, Clone)]
pub enum TopologyType {
FullyConnected,
Ring,
Star,
Mesh,
Tree,
Custom(String),
}
#[derive(Debug)]
pub struct InterNodeProtocol {
pub name: String,
pub protocol_type: ProtocolType,
pub parameters: HashMap<String, String>,
pub qos_requirements: QoSRequirements,
}
#[derive(Debug, Clone)]
pub enum ProtocolType {
Synchronous,
Asynchronous,
PubSub,
RequestResponse,
Streaming,
}
#[derive(Debug)]
pub struct QoSRequirements {
pub max_latency: f64,
pub min_bandwidth: f64,
pub reliability: f64,
pub security_level: SecurityLevel,
}
#[derive(Debug, Clone)]
pub enum SecurityLevel {
None,
Basic,
Strong,
QuantumSafe,
}
#[derive(Debug)]
pub struct NeuromorphicLoadBalancer<F: Float> {
pub algorithm: LoadBalancingAlgorithm,
pub load_distribution: HashMap<String, F>,
pub parameters: HashMap<String, F>,
pub metrics: LoadBalancingMetrics<F>,
}
#[derive(Debug, Clone)]
pub enum LoadBalancingAlgorithm {
RoundRobin,
WeightedRoundRobin,
LeastConnections,
LeastResponseTime,
ResourceBased,
NeuromorphicAware,
}
#[derive(Debug)]
pub struct LoadBalancingMetrics<F: Float> {
pub average_load: F,
pub load_variance: F,
pub efficiency: F,
pub adaptation_speed: F,
}
#[derive(Debug)]
pub struct DistributedConsensus<F: Float> {
pub algorithm: ConsensusAlgorithm,
pub parameters: HashMap<String, F>,
pub participants: Vec<String>,
pub state: ConsensusState<F>,
}
#[derive(Debug, Clone)]
pub enum ConsensusAlgorithm {
ByzantineFaultTolerant,
ProofOfWork,
ProofOfStake,
PBFT,
Raft,
NeuromorphicConsensus,
}
#[derive(Debug)]
pub struct ConsensusState<F: Float> {
pub current_proposal: Option<Vec<F>>,
pub votes: HashMap<String, Vote<F>>,
pub consensus_reached: bool,
pub final_decision: Option<Vec<F>>,
}
#[derive(Debug)]
pub struct Vote<F: Float> {
pub voter_id: String,
pub value: Vec<F>,
pub confidence: F,
pub timestamp: u64,
}
#[derive(Debug)]
pub struct DistributedFaultTolerance<F: Float> {
pub fault_detectors: Vec<FaultDetector<F>>,
pub recovery_strategies: Vec<RecoveryStrategy<F>>,
pub redundancy_manager: RedundancyManager<F>,
pub checkpoint_system: CheckpointSystem<F>,
}
#[derive(Debug)]
pub struct FaultDetector<F: Float> {
pub method: FaultDetectionMethod,
pub threshold: F,
pub parameters: HashMap<String, F>,
pub detection_history: Vec<FaultEvent>,
}
#[derive(Debug, Clone)]
pub enum FaultDetectionMethod {
Heartbeat,
Performance,
Checksum,
Byzantine,
StatisticalAnomaly,
}
#[derive(Debug)]
pub struct FaultEvent {
pub timestamp: u64,
pub node_id: String,
pub fault_type: FaultType,
pub severity: FaultSeverity,
pub description: String,
}
#[derive(Debug, Clone)]
pub enum FaultType {
NodeFailure,
NetworkPartition,
Byzantine,
PerformanceDegradation,
DataCorruption,
}
#[derive(Debug, Clone)]
pub enum FaultSeverity {
Low,
Medium,
High,
Critical,
}
#[derive(Debug)]
pub struct RecoveryStrategy<F: Float> {
pub method: RecoveryMethod,
pub parameters: HashMap<String, F>,
pub success_rate: F,
pub estimated_time: f64,
}
#[derive(Debug, Clone)]
pub enum RecoveryMethod {
Restart,
Migration,
Rollback,
Reconfiguration,
GracefulDegradation,
}
#[derive(Debug)]
pub struct RedundancyManager<F: Float> {
pub redundancy_level: usize,
pub replication_strategy: ReplicationStrategy,
pub replica_placement: HashMap<String, Vec<String>>,
pub consistency_protocol: ConsistencyProtocol<F>,
}
#[derive(Debug, Clone)]
pub enum ReplicationStrategy {
Full,
Partial,
ErasureCoding,
Adaptive,
}
#[derive(Debug)]
pub struct ConsistencyProtocol<F: Float> {
pub model: ConsistencyModel,
pub parameters: HashMap<String, F>,
}
#[derive(Debug, Clone)]
pub enum ConsistencyModel {
Strong,
Eventual,
Causal,
Session,
}
#[derive(Debug)]
pub struct CheckpointSystem<F: Float> {
pub strategy: CheckpointingStrategy,
pub frequency: f64,
pub storage_location: String,
pub compression: HashMap<String, F>,
}
#[derive(Debug, Clone)]
pub enum CheckpointingStrategy {
Periodic,
EventDriven,
Adaptive,
Coordinated,
}
impl<F: Float> DistributedNeuromorphicCoordinator<F> {
pub fn new() -> Result<Self> {
Ok(Self {
network_topology: DistributedTopology::new(),
communication_protocols: Vec::new(),
load_balancers: Vec::new(),
consensus_mechanisms: Vec::new(),
fault_tolerance: DistributedFaultTolerance::new()?,
})
}
pub fn add_node(&mut self, node_info: NodeInfo) -> Result<()> {
self.network_topology
.nodes
.insert(node_info.id.clone(), node_info);
Ok(())
}
pub fn remove_node(&mut self, node_id: &str) -> Result<()> {
self.network_topology.nodes.remove(node_id);
self.network_topology.connections.remove(node_id);
for connections in self.network_topology.connections.values_mut() {
connections.retain(|id| id != node_id);
}
Ok(())
}
pub fn distribute_computation(&mut self, computation: &[F]) -> Result<HashMap<String, Vec<F>>> {
let mut distributions = HashMap::new();
let active_nodes: Vec<_> = self
.network_topology
.nodes
.iter()
.filter(|(_, node)| matches!(node.status, NodeStatus::Active))
.map(|(id, _)| id.clone())
.collect();
if active_nodes.is_empty() {
return Ok(distributions);
}
let chunk_size = computation.len() / active_nodes.len();
let remainder = computation.len() % active_nodes.len();
let mut start_idx = 0;
for (i, node_id) in active_nodes.iter().enumerate() {
let end_idx = start_idx + chunk_size + if i < remainder { 1 } else { 0 };
let chunk = computation[start_idx..end_idx].to_vec();
distributions.insert(node_id.clone(), chunk);
start_idx = end_idx;
}
Ok(distributions)
}
pub fn collect_results(&self, partial_results: HashMap<String, Vec<F>>) -> Result<Vec<F>> {
let mut combined_results = Vec::new();
let node_order: Vec<_> = self.network_topology.nodes.keys().cloned().collect();
for node_id in node_order {
if let Some(result) = partial_results.get(&node_id) {
combined_results.extend_from_slice(result);
}
}
Ok(combined_results)
}
pub fn reach_consensus(&mut self, proposal: Vec<F>) -> Result<Option<Vec<F>>> {
if let Some(consensus) = self.consensus_mechanisms.first_mut() {
consensus.propose(proposal)?;
Ok(consensus.get_decision())
} else {
Ok(Some(proposal)) }
}
pub fn handle_node_failure(&mut self, node_id: &str) -> Result<()> {
if let Some(node) = self.network_topology.nodes.get_mut(node_id) {
node.status = NodeStatus::Offline;
}
self.fault_tolerance.handle_failure(node_id)?;
self.redistribute_load()?;
Ok(())
}
fn redistribute_load(&mut self) -> Result<()> {
for balancer in &mut self.load_balancers {
balancer.rebalance(&self.network_topology)?;
}
Ok(())
}
}
impl DistributedTopology {
pub fn new() -> Self {
Self {
nodes: HashMap::new(),
connections: HashMap::new(),
topology_type: TopologyType::Mesh,
parameters: HashMap::new(),
}
}
pub fn add_connection(&mut self, node1: &str, node2: &str) {
self.connections
.entry(node1.to_string())
.or_default()
.push(node2.to_string());
self.connections
.entry(node2.to_string())
.or_default()
.push(node1.to_string());
}
pub fn get_neighbors(&self, node_id: &str) -> Option<&Vec<String>> {
self.connections.get(node_id)
}
pub fn is_connected(&self) -> bool {
if self.nodes.is_empty() {
return true;
}
let start_node = self.nodes.keys().next().expect("Operation failed");
let mut visited = std::collections::HashSet::new();
let mut stack = vec![start_node.clone()];
while let Some(node) = stack.pop() {
if visited.insert(node.clone()) {
if let Some(neighbors) = self.connections.get(&node) {
for neighbor in neighbors {
if !visited.contains(neighbor) {
stack.push(neighbor.clone());
}
}
}
}
}
visited.len() == self.nodes.len()
}
}
impl<F: Float> NeuromorphicLoadBalancer<F> {
pub fn new(algorithm: LoadBalancingAlgorithm) -> Self {
Self {
algorithm,
load_distribution: HashMap::new(),
parameters: HashMap::new(),
metrics: LoadBalancingMetrics::new(),
}
}
pub fn rebalance(&mut self, topology: &DistributedTopology) -> Result<()> {
match self.algorithm {
LoadBalancingAlgorithm::RoundRobin => {
self.round_robin_balance(topology)?;
}
LoadBalancingAlgorithm::LeastConnections => {
self.least_connections_balance(topology)?;
}
_ => {
self.default_balance(topology)?;
}
}
Ok(())
}
fn round_robin_balance(&mut self, topology: &DistributedTopology) -> Result<()> {
let active_nodes: Vec<_> = topology
.nodes
.iter()
.filter(|(_, node)| matches!(node.status, NodeStatus::Active))
.map(|(id, _)| id.clone())
.collect();
if !active_nodes.is_empty() {
let load_per_node = F::one() / F::from(active_nodes.len()).expect("Operation failed");
for node_id in active_nodes {
self.load_distribution.insert(node_id, load_per_node);
}
}
Ok(())
}
fn least_connections_balance(&mut self, topology: &DistributedTopology) -> Result<()> {
self.round_robin_balance(topology)
}
fn default_balance(&mut self, topology: &DistributedTopology) -> Result<()> {
self.round_robin_balance(topology)
}
}
impl<F: Float> LoadBalancingMetrics<F> {
pub fn new() -> Self {
Self {
average_load: F::zero(),
load_variance: F::zero(),
efficiency: F::one(),
adaptation_speed: F::from(0.5).expect("Failed to convert constant to float"),
}
}
}
impl<F: Float> DistributedConsensus<F> {
pub fn new(algorithm: ConsensusAlgorithm) -> Self {
Self {
algorithm,
parameters: HashMap::new(),
participants: Vec::new(),
state: ConsensusState::new(),
}
}
pub fn propose(&mut self, proposal: Vec<F>) -> Result<()> {
self.state.current_proposal = Some(proposal);
self.state.votes.clear();
self.state.consensus_reached = false;
self.state.final_decision = None;
Ok(())
}
pub fn get_decision(&self) -> Option<Vec<F>> {
if self.state.consensus_reached {
self.state.final_decision.clone()
} else {
None
}
}
pub fn add_vote(&mut self, vote: Vote<F>) -> Result<()> {
self.state.votes.insert(vote.voter_id.clone(), vote);
self.check_consensus()?;
Ok(())
}
fn check_consensus(&mut self) -> Result<()> {
let required_votes = (self.participants.len() * 2 / 3) + 1; if self.state.votes.len() >= required_votes {
if let Some(proposal) = &self.state.current_proposal {
self.state.final_decision = Some(proposal.clone());
self.state.consensus_reached = true;
}
}
Ok(())
}
}
impl<F: Float> ConsensusState<F> {
pub fn new() -> Self {
Self {
current_proposal: None,
votes: HashMap::new(),
consensus_reached: false,
final_decision: None,
}
}
}
impl<F: Float> DistributedFaultTolerance<F> {
pub fn new() -> Result<Self> {
Ok(Self {
fault_detectors: Vec::new(),
recovery_strategies: Vec::new(),
redundancy_manager: RedundancyManager::new(),
checkpoint_system: CheckpointSystem::new(),
})
}
pub fn handle_failure(&mut self, _node_id: &str) -> Result<()> {
Ok(())
}
}
impl<F: Float> RedundancyManager<F> {
pub fn new() -> Self {
Self {
redundancy_level: 3,
replication_strategy: ReplicationStrategy::Partial,
replica_placement: HashMap::new(),
consistency_protocol: ConsistencyProtocol::new(),
}
}
}
impl<F: Float> ConsistencyProtocol<F> {
pub fn new() -> Self {
Self {
model: ConsistencyModel::Eventual,
parameters: HashMap::new(),
}
}
}
impl<F: Float> CheckpointSystem<F> {
pub fn new() -> Self {
Self {
strategy: CheckpointingStrategy::Periodic,
frequency: 60.0, storage_location: "/tmp/checkpoints".to_string(),
compression: HashMap::new(),
}
}
}