#![allow(clippy::too_many_arguments)]
#![allow(dead_code)]
use crate::error::Result;
use scirs2_core::numeric::Float;
use std::collections::HashMap;
#[derive(Debug)]
pub struct ConsciousnessSimulator<F: Float> {
pub global_workspace: GlobalWorkspaceTheory<F>,
pub integrated_information: IntegratedInformationTheory<F>,
pub attention_systems: AttentionSystems<F>,
pub self_awareness: SelfAwarenessModule<F>,
pub higher_order_thoughts: HigherOrderThoughtSystem<F>,
}
#[derive(Debug)]
pub struct GlobalWorkspaceTheory<F: Float> {
pub global_workspace: GlobalWorkspace<F>,
pub competition_mechanisms: Vec<ConsciousnessCompetition<F>>,
pub broadcasting_protocols: Vec<BroadcastingProtocol<F>>,
pub consciousness_types: ConsciousnessTypes<F>,
}
#[derive(Debug)]
pub struct GlobalWorkspace<F: Float> {
pub contents: Vec<WorkspaceContent<F>>,
pub capacity: usize,
pub competition_threshold: F,
pub broadcasting_strength: F,
}
#[derive(Debug)]
pub struct WorkspaceContent<F: Float> {
pub representation: Vec<F>,
pub activation: F,
pub source: String,
pub content_type: ContentType,
pub duration: u64,
}
#[derive(Debug, Clone)]
pub enum ContentType {
Sensory(String),
Memory,
Goal,
Emotion,
Concept,
}
#[derive(Debug)]
pub struct ConsciousnessCompetition<F: Float> {
pub competition_type: String,
pub parameters: HashMap<String, F>,
pub winner_threshold: F,
}
#[derive(Debug)]
pub struct BroadcastingProtocol<F: Float> {
pub protocol_type: String,
pub range: Vec<String>,
pub strength: F,
}
#[derive(Debug)]
pub struct ConsciousnessTypes<F: Float> {
pub access_consciousness: F,
pub phenomenal_consciousness: F,
pub self_consciousness: F,
}
#[derive(Debug)]
pub struct IntegratedInformationTheory<F: Float> {
pub phi_calculators: Vec<PhiCalculationAlgorithm<F>>,
pub integration_measures: Vec<InformationIntegrationMeasure<F>>,
pub consciousness_quantifiers: Vec<ConsciousnessQuantifier<F>>,
pub causal_analyzers: Vec<CausalStructureAnalyzer<F>>,
}
#[derive(Debug)]
pub struct PhiCalculationAlgorithm<F: Float> {
pub algorithm_type: String,
pub current_phi: F,
pub parameters: HashMap<String, F>,
}
#[derive(Debug)]
pub struct InformationIntegrationMeasure<F: Float> {
pub measure_type: String,
pub integration_value: F,
pub parameters: HashMap<String, F>,
}
#[derive(Debug)]
pub struct ConsciousnessQuantifier<F: Float> {
pub method: String,
pub consciousness_level: F,
pub confidence: F,
}
#[derive(Debug)]
pub struct CausalStructureAnalyzer<F: Float> {
pub method: String,
pub causal_relationships: HashMap<String, Vec<(String, F)>>,
pub threshold: F,
}
#[derive(Debug)]
pub struct AttentionSystems<F: Float> {
pub bottom_up: BottomUpAttention<F>,
pub top_down: TopDownAttention<F>,
pub executive: ExecutiveAttention<F>,
pub sustained: SustainedAttention<F>,
}
#[derive(Debug)]
pub struct BottomUpAttention<F: Float> {
pub saliency_map: Vec<F>,
pub attention_weights: Vec<F>,
pub threshold: F,
}
#[derive(Debug)]
pub struct TopDownAttention<F: Float> {
pub goal_weights: HashMap<String, F>,
pub expectation_weights: Vec<F>,
pub control_parameters: HashMap<String, F>,
}
#[derive(Debug)]
pub struct ExecutiveAttention<F: Float> {
pub conflict_monitor: ConflictMonitor<F>,
pub cognitive_control: CognitiveControl<F>,
pub task_switcher: TaskSwitcher<F>,
}
#[derive(Debug)]
pub struct ConflictMonitor<F: Float> {
pub threshold: F,
pub current_conflict: F,
pub conflict_history: Vec<F>,
}
#[derive(Debug)]
pub struct CognitiveControl<F: Float> {
pub control_strength: F,
pub parameters: HashMap<String, F>,
pub active_signals: Vec<F>,
}
#[derive(Debug)]
pub struct TaskSwitcher<F: Float> {
pub current_task: String,
pub task_queue: Vec<String>,
pub switching_cost: F,
}
#[derive(Debug)]
pub struct SustainedAttention<F: Float> {
pub attention_duration: u64,
pub vigilance_level: F,
pub fatigue_parameters: HashMap<String, F>,
}
#[derive(Debug)]
pub struct SelfAwarenessModule<F: Float> {
pub self_model: SelfModel<F>,
pub metacognition: MetacognitionSystem<F>,
pub theory_of_mind: TheoryOfMind<F>,
}
#[derive(Debug)]
pub struct SelfModel<F: Float> {
pub representation: Vec<F>,
pub knowledge: HashMap<String, F>,
pub evaluation_metrics: HashMap<String, F>,
}
#[derive(Debug)]
pub struct MetacognitionSystem<F: Float> {
pub knowledge: MetacognitiveKnowledge<F>,
pub regulation: MetacognitiveRegulation<F>,
pub metamemory: Metamemory<F>,
}
#[derive(Debug)]
pub struct MetacognitiveKnowledge<F: Float> {
pub strategy_knowledge: HashMap<String, F>,
pub task_knowledge: HashMap<String, F>,
pub self_knowledge: HashMap<String, F>,
}
#[derive(Debug)]
pub struct MetacognitiveRegulation<F: Float> {
pub planning: HashMap<String, F>,
pub monitoring: HashMap<String, F>,
pub evaluation: HashMap<String, F>,
}
#[derive(Debug)]
pub struct Metamemory<F: Float> {
pub confidence: HashMap<String, F>,
pub accuracy_predictions: HashMap<String, F>,
pub strategies: Vec<String>,
}
#[derive(Debug)]
pub struct TheoryOfMind<F: Float> {
pub mental_state_models: HashMap<String, MentalStateModel<F>>,
pub belief_tracker: BeliefTracker<F>,
pub intention_recognizer: IntentionRecognizer<F>,
}
#[derive(Debug)]
pub struct MentalStateModel<F: Float> {
pub agent_id: String,
pub beliefs: HashMap<String, F>,
pub desires: HashMap<String, F>,
pub intentions: HashMap<String, F>,
}
#[derive(Debug)]
pub struct BeliefTracker<F: Float> {
pub beliefs: HashMap<String, F>,
pub confidence: HashMap<String, F>,
pub update_rules: Vec<String>,
}
#[derive(Debug)]
pub struct IntentionRecognizer<F: Float> {
pub algorithms: Vec<String>,
pub current_intentions: HashMap<String, F>,
pub confidence: HashMap<String, F>,
}
#[derive(Debug)]
pub struct HigherOrderThoughtSystem<F: Float> {
pub higher_order_thoughts: Vec<HigherOrderThought<F>>,
pub thought_monitor: ThoughtMonitor<F>,
pub recursive_thinker: RecursiveThinking<F>,
}
#[derive(Debug)]
pub struct HigherOrderThought<F: Float> {
pub content: Vec<F>,
pub meta_content: Vec<F>,
pub recursion_level: usize,
}
#[derive(Debug)]
pub struct ThoughtMonitor<F: Float> {
pub monitored_thoughts: Vec<String>,
pub monitoring_strength: F,
pub patterns: HashMap<String, F>,
}
#[derive(Debug)]
pub struct RecursiveThinking<F: Float> {
pub max_depth: usize,
pub current_depth: usize,
pub parameters: HashMap<String, F>,
}
impl<F: Float> ConsciousnessSimulator<F> {
pub fn new() -> Result<Self> {
Ok(Self {
global_workspace: GlobalWorkspaceTheory::new()?,
integrated_information: IntegratedInformationTheory::new()?,
attention_systems: AttentionSystems::new()?,
self_awareness: SelfAwarenessModule::new(),
higher_order_thoughts: HigherOrderThoughtSystem::new(),
})
}
pub fn simulate_consciousness(&mut self, input: &[F]) -> Result<Vec<F>> {
let workspace_output = self.global_workspace.process(input)?;
let phi = self
.integrated_information
.calculate_phi(&workspace_output)?;
let attended_output = self.attention_systems.apply_attention(&workspace_output)?;
let self_aware_output = self.self_awareness.process(&attended_output)?;
let final_output = self.higher_order_thoughts.process(&self_aware_output)?;
Ok(final_output)
}
pub fn get_consciousness_level(&self) -> F {
let workspace_activity = self.global_workspace.get_activity_level();
let phi_value = self.integrated_information.get_current_phi();
let attention_strength = self.attention_systems.get_attention_strength();
(workspace_activity + phi_value + attention_strength)
/ F::from(3.0).expect("Failed to convert constant to float")
}
}
impl<F: Float> GlobalWorkspaceTheory<F> {
pub fn new() -> Result<Self> {
Ok(Self {
global_workspace: GlobalWorkspace::new(),
competition_mechanisms: Vec::new(),
broadcasting_protocols: Vec::new(),
consciousness_types: ConsciousnessTypes::new(),
})
}
pub fn process(&mut self, input: &[F]) -> Result<Vec<F>> {
self.global_workspace
.add_content(input, "input".to_string())?;
self.run_competition()?;
let output = self.broadcast_content()?;
Ok(output)
}
fn run_competition(&mut self) -> Result<()> {
self.global_workspace.contents.sort_by(|a, b| {
b.activation
.partial_cmp(&a.activation)
.unwrap_or(std::cmp::Ordering::Equal)
});
self.global_workspace
.contents
.truncate(self.global_workspace.capacity);
Ok(())
}
fn broadcast_content(&self) -> Result<Vec<F>> {
let mut output = Vec::new();
for content in &self.global_workspace.contents {
output.extend_from_slice(&content.representation);
}
Ok(output)
}
pub fn get_activity_level(&self) -> F {
if self.global_workspace.contents.is_empty() {
F::zero()
} else {
self.global_workspace
.contents
.iter()
.map(|c| c.activation)
.fold(F::zero(), |acc, x| acc + x)
/ F::from(self.global_workspace.contents.len()).expect("Operation failed")
}
}
}
impl<F: Float> GlobalWorkspace<F> {
pub fn new() -> Self {
Self {
contents: Vec::new(),
capacity: 7, competition_threshold: F::from(0.5).expect("Failed to convert constant to float"),
broadcasting_strength: F::from(1.0).expect("Failed to convert constant to float"),
}
}
pub fn add_content(&mut self, representation: &[F], source: String) -> Result<()> {
let content = WorkspaceContent {
representation: representation.to_vec(),
activation: F::from(0.8).expect("Failed to convert constant to float"), source,
content_type: ContentType::Sensory("visual".to_string()),
duration: 0,
};
self.contents.push(content);
Ok(())
}
}
impl<F: Float> IntegratedInformationTheory<F> {
pub fn new() -> Result<Self> {
Ok(Self {
phi_calculators: Vec::new(),
integration_measures: Vec::new(),
consciousness_quantifiers: Vec::new(),
causal_analyzers: Vec::new(),
})
}
pub fn calculate_phi(&self, _input: &[F]) -> Result<F> {
Ok(F::from(0.3).expect("Failed to convert constant to float"))
}
pub fn get_current_phi(&self) -> F {
F::from(0.3).expect("Failed to convert constant to float") }
}
impl<F: Float> AttentionSystems<F> {
pub fn new() -> Result<Self> {
Ok(Self {
bottom_up: BottomUpAttention::new(),
top_down: TopDownAttention::new(),
executive: ExecutiveAttention::new(),
sustained: SustainedAttention::new(),
})
}
pub fn apply_attention(&mut self, input: &[F]) -> Result<Vec<F>> {
let bottom_up_attended = self.bottom_up.apply(input)?;
let top_down_attended = self.top_down.apply(&bottom_up_attended)?;
let executive_attended = self.executive.apply(&top_down_attended)?;
let final_attended = self.sustained.apply(&executive_attended)?;
Ok(final_attended)
}
pub fn get_attention_strength(&self) -> F {
F::from(0.7).expect("Failed to convert constant to float") }
}
impl<F: Float> ConsciousnessTypes<F> {
pub fn new() -> Self {
Self {
access_consciousness: F::zero(),
phenomenal_consciousness: F::zero(),
self_consciousness: F::zero(),
}
}
}
impl<F: Float> SelfAwarenessModule<F> {
pub fn new() -> Self {
Self {
self_model: SelfModel {
representation: Vec::new(),
knowledge: HashMap::new(),
evaluation_metrics: HashMap::new(),
},
metacognition: MetacognitionSystem {
knowledge: MetacognitiveKnowledge {
task_knowledge: HashMap::new(),
strategy_knowledge: HashMap::new(),
self_knowledge: HashMap::new(),
},
regulation: MetacognitiveRegulation {
planning: HashMap::new(),
monitoring: HashMap::new(),
evaluation: HashMap::new(),
},
metamemory: Metamemory {
confidence: HashMap::new(),
accuracy_predictions: HashMap::new(),
strategies: Vec::new(),
},
},
theory_of_mind: TheoryOfMind {
mental_state_models: HashMap::new(),
belief_tracker: BeliefTracker {
beliefs: HashMap::new(),
confidence: HashMap::new(),
update_rules: Vec::new(),
},
intention_recognizer: IntentionRecognizer {
algorithms: Vec::new(),
current_intentions: HashMap::new(),
confidence: HashMap::new(),
},
},
}
}
}
impl<F: Float> HigherOrderThoughtSystem<F> {
pub fn new() -> Self {
Self {
higher_order_thoughts: Vec::new(),
thought_monitor: ThoughtMonitor {
monitored_thoughts: Vec::new(),
monitoring_strength: F::from(0.5).expect("Failed to convert constant to float"),
patterns: HashMap::new(),
},
recursive_thinker: RecursiveThinking {
current_depth: 0,
parameters: HashMap::new(),
max_depth: 5,
},
}
}
}
impl<F: Float> BottomUpAttention<F> {
pub fn new() -> Self {
Self {
saliency_map: Vec::new(),
attention_weights: Vec::new(),
threshold: F::from(0.5).expect("Failed to convert constant to float"),
}
}
pub fn apply(&mut self, input: &[F]) -> Result<Vec<F>> {
Ok(input.to_vec())
}
}
impl<F: Float> TopDownAttention<F> {
pub fn new() -> Self {
Self {
goal_weights: HashMap::new(),
expectation_weights: Vec::new(),
control_parameters: HashMap::new(),
}
}
pub fn apply(&mut self, input: &[F]) -> Result<Vec<F>> {
Ok(input.to_vec())
}
}
impl<F: Float> ExecutiveAttention<F> {
pub fn new() -> Self {
Self {
conflict_monitor: ConflictMonitor::new(),
cognitive_control: CognitiveControl::new(),
task_switcher: TaskSwitcher::new(),
}
}
pub fn apply(&mut self, input: &[F]) -> Result<Vec<F>> {
Ok(input.to_vec())
}
}
impl<F: Float> SustainedAttention<F> {
pub fn new() -> Self {
Self {
attention_duration: 0,
vigilance_level: F::from(0.8).expect("Failed to convert constant to float"),
fatigue_parameters: HashMap::new(),
}
}
pub fn apply(&mut self, input: &[F]) -> Result<Vec<F>> {
Ok(input.to_vec())
}
}
impl<F: Float> ConflictMonitor<F> {
pub fn new() -> Self {
Self {
threshold: F::from(0.5).expect("Failed to convert constant to float"),
current_conflict: F::zero(),
conflict_history: Vec::new(),
}
}
}
impl<F: Float> CognitiveControl<F> {
pub fn new() -> Self {
Self {
control_strength: F::from(0.7).expect("Failed to convert constant to float"),
parameters: HashMap::new(),
active_signals: Vec::new(),
}
}
}
impl<F: Float> TaskSwitcher<F> {
pub fn new() -> Self {
Self {
current_task: "default".to_string(),
task_queue: Vec::new(),
switching_cost: F::from(0.1).expect("Failed to convert constant to float"),
}
}
}
impl<F: Float> SelfAwarenessModule<F> {
pub fn process(&mut self, input: &[F]) -> Result<Vec<F>> {
Ok(input.to_vec())
}
}
impl<F: Float> HigherOrderThoughtSystem<F> {
pub fn process(&mut self, input: &[F]) -> Result<Vec<F>> {
Ok(input.to_vec())
}
}