#![allow(clippy::too_many_arguments)]
#![allow(dead_code)]
use crate::error::{MetricsError, Result};
use scirs2_core::ndarray::Array1;
use scirs2_core::numeric::Float;
use std::collections::{HashMap, VecDeque};
use std::time::Instant;
#[derive(Debug)]
pub struct AdvancedMemoryArchitecture<F: Float> {
pub hierarchical_memory: HierarchicalMemorySystem<F>,
pub associative_memory: AssociativeMemoryNetwork<F>,
pub working_memory: WorkingMemoryModel<F>,
pub episodic_memory: EpisodicMemorySystem<F>,
pub semantic_memory: SemanticMemoryNetwork<F>,
pub consolidation_protocols: Vec<MemoryConsolidationProtocol<F>>,
}
#[derive(Debug)]
pub struct HierarchicalMemorySystem<F: Float> {
pub sensory_memory: SensoryMemoryBuffer<F>,
pub short_term: ShortTermMemoryWithChunking<F>,
pub long_term: LongTermMemoryHierarchy<F>,
pub memory_routers: Vec<MemoryRouter<F>>,
}
#[derive(Debug)]
pub struct SensoryMemoryBuffer<F: Float> {
pub capacity: usize,
pub data: VecDeque<Array1<F>>,
pub decay_rate: F,
pub timestamps: VecDeque<Instant>,
}
#[derive(Debug)]
pub struct ShortTermMemoryWithChunking<F: Float> {
pub chunks: HashMap<String, Vec<Array1<F>>>,
pub access_counts: HashMap<String, usize>,
pub max_chunk_size: usize,
pub max_chunks: usize,
pub similarity_threshold: F,
}
#[derive(Debug)]
pub struct LongTermMemoryHierarchy<F: Float> {
pub levels: Vec<MemoryLevel<F>>,
pub cross_level_associations: HashMap<(usize, String), Vec<(usize, String)>>,
pub consolidation_rules: Vec<ConsolidationRule<F>>,
}
#[derive(Debug)]
pub struct MemoryLevel<F: Float> {
pub level: usize,
pub entries: HashMap<String, MemoryEntry<F>>,
pub abstraction_rules: Vec<AbstractionRule<F>>,
}
#[derive(Debug)]
pub struct MemoryEntry<F: Float> {
pub id: String,
pub content: Vec<F>,
pub abstraction_level: usize,
pub strength: F,
pub access_frequency: usize,
pub last_access: Instant,
}
#[derive(Debug)]
pub struct AbstractionRule<F: Float> {
pub rule_type: String,
pub pattern_matcher: PatternMatcher<F>,
pub abstraction_function: AbstractionFunction<F>,
}
#[derive(Debug)]
pub struct PatternMatcher<F: Float> {
pub algorithm: String,
pub threshold: F,
pub templates: Vec<Vec<F>>,
}
#[derive(Debug)]
pub struct AbstractionFunction<F: Float> {
pub function_type: String,
pub parameters: HashMap<String, F>,
}
#[derive(Debug)]
pub struct MemoryRouter<F: Float> {
pub algorithm: RoutingAlgorithm,
pub routing_table: HashMap<String, RoutingEntry<F>>,
pub metrics: RoutingMetrics<F>,
}
#[derive(Debug, Clone)]
pub enum RoutingAlgorithm {
ShortestPath,
ContentBased,
Adaptive,
LearningBased,
}
#[derive(Debug)]
pub struct RoutingEntry<F: Float> {
pub destination_level: usize,
pub cost: F,
pub quality: F,
}
#[derive(Debug)]
pub struct RoutingMetrics<F: Float> {
pub average_time: F,
pub success_rate: F,
pub cache_hit_rate: F,
}
#[derive(Debug)]
pub struct ConsolidationRule<F: Float> {
pub conditions: Vec<ConsolidationCondition<F>>,
pub action: ConsolidationAction<F>,
pub priority: F,
}
#[derive(Debug)]
pub struct ConsolidationCondition<F: Float> {
pub condition_type: String,
pub threshold: F,
pub target_metric: String,
}
#[derive(Debug)]
pub struct ConsolidationAction<F: Float> {
pub action_type: String,
pub parameters: HashMap<String, F>,
}
#[derive(Debug)]
pub struct WorkingMemoryModel<F: Float> {
pub central_executive: CentralExecutive<F>,
pub phonological_loop: PhonologicalLoop<F>,
pub visuospatial_sketchpad: VisuospatialSketchpad<F>,
pub episodic_buffer: EpisodicBuffer<F>,
}
#[derive(Debug)]
pub struct CentralExecutive<F: Float> {
pub attention_control: AttentionControl<F>,
pub task_coordinator: TaskCoordinator<F>,
pub resource_allocator: ResourceAllocator<F>,
}
#[derive(Debug)]
pub struct AttentionControl<F: Float> {
pub current_focus: Option<String>,
pub attention_weights: HashMap<String, F>,
pub switching_cost: F,
}
#[derive(Debug)]
pub struct TaskCoordinator<F: Float> {
pub active_tasks: Vec<Task<F>>,
pub priority_queue: Vec<(String, F)>,
pub strategy: CoordinationStrategy,
}
#[derive(Debug)]
pub struct Task<F: Float> {
pub id: String,
pub parameters: HashMap<String, F>,
pub status: TaskStatus,
pub resource_requirements: ResourceRequirements<F>,
}
#[derive(Debug, Clone)]
pub enum TaskStatus {
Waiting,
Running,
Suspended,
Completed,
Failed(String),
}
#[derive(Debug)]
pub struct ResourceRequirements<F: Float> {
pub memory: F,
pub processing_power: F,
pub attention: F,
}
#[derive(Debug, Clone)]
pub enum CoordinationStrategy {
Sequential,
Parallel,
PriorityBased,
Adaptive,
}
#[derive(Debug)]
pub struct ResourceAllocator<F: Float> {
pub available_resources: Resources<F>,
pub strategy: AllocationStrategy,
pub allocation_history: Vec<AllocationEvent<F>>,
}
#[derive(Debug)]
pub struct Resources<F: Float> {
pub memory_capacity: F,
pub processing_capacity: F,
pub attention_capacity: F,
}
#[derive(Debug, Clone)]
pub enum AllocationStrategy {
FirstFit,
BestFit,
Proportional,
Dynamic,
}
#[derive(Debug)]
pub struct AllocationEvent<F: Float> {
pub timestamp: Instant,
pub allocated: Resources<F>,
pub task_id: String,
pub success: bool,
}
#[derive(Debug)]
pub struct PhonologicalLoop<F: Float> {
pub phonological_store: PhonologicalStore<F>,
pub rehearsal_system: RehearsalSystem<F>,
}
#[derive(Debug)]
pub struct PhonologicalStore<F: Float> {
pub patterns: Vec<PhonologicalPattern<F>>,
pub decay_rate: F,
pub capacity: usize,
}
#[derive(Debug)]
pub struct PhonologicalPattern<F: Float> {
pub representation: Vec<F>,
pub decay_level: F,
pub storage_time: Instant,
}
#[derive(Debug)]
pub struct RehearsalSystem<F: Float> {
pub rehearsal_rate: F,
pub rehearsal_queue: VecDeque<String>,
pub effectiveness: F,
}
#[derive(Debug)]
pub struct VisuospatialSketchpad<F: Float> {
pub visual_store: VisualStore<F>,
pub spatial_store: SpatialStore<F>,
pub manipulation_system: ManipulationSystem<F>,
}
#[derive(Debug)]
pub struct VisualStore<F: Float> {
pub representations: Vec<VisualRepresentation<F>>,
pub resolution: F,
pub color_depth: usize,
}
#[derive(Debug)]
pub struct VisualRepresentation<F: Float> {
pub image_data: Vec<F>,
pub location: (F, F),
pub features: HashMap<String, F>,
}
#[derive(Debug)]
pub struct SpatialStore<F: Float> {
pub representations: Vec<SpatialRepresentation<F>>,
pub coordinate_system: CoordinateSystem<F>,
}
#[derive(Debug)]
pub struct SpatialRepresentation<F: Float> {
pub coordinates: Vec<F>,
pub relationships: HashMap<String, F>,
pub movement_patterns: Vec<MovementPattern<F>>,
}
#[derive(Debug)]
pub struct CoordinateSystem<F: Float> {
pub coordinate_type: CoordinateType,
pub origin: Vec<F>,
pub scale: Vec<F>,
}
#[derive(Debug, Clone)]
pub enum CoordinateType {
Cartesian,
Polar,
Spherical,
Custom(String),
}
#[derive(Debug)]
pub struct MovementPattern<F: Float> {
pub pattern_type: String,
pub trajectory: Vec<Vec<F>>,
pub velocity: Vec<F>,
}
#[derive(Debug)]
pub struct ManipulationSystem<F: Float> {
pub operations: Vec<ManipulationOperation<F>>,
pub transformations: Vec<Transformation<F>>,
}
#[derive(Debug)]
pub struct ManipulationOperation<F: Float> {
pub operation_type: String,
pub parameters: HashMap<String, F>,
pub success_rate: F,
}
#[derive(Debug)]
pub struct Transformation<F: Float> {
pub matrix: Vec<Vec<F>>,
pub transformation_type: String,
}
#[derive(Debug)]
pub struct EpisodicBuffer<F: Float> {
pub episodes: Vec<Episode<F>>,
pub capacity: usize,
pub integration_mechanisms: Vec<IntegrationMechanism<F>>,
}
#[derive(Debug)]
pub struct Episode<F: Float> {
pub content: EpisodeContent<F>,
pub temporal_context: TemporalContext,
pub binding_strength: F,
}
#[derive(Debug)]
pub struct EpisodeContent<F: Float> {
pub visual: Option<Vec<F>>,
pub auditory: Option<Vec<F>>,
pub semantic: Option<Vec<F>>,
pub motor: Option<Vec<F>>,
}
#[derive(Debug)]
pub struct TemporalContext {
pub timestamp: Instant,
pub duration: std::time::Duration,
pub relationships: Vec<TemporalRelation>,
}
#[derive(Debug)]
pub struct TemporalRelation {
pub relation_type: String,
pub related_episode: String,
pub strength: f64,
}
#[derive(Debug)]
pub struct IntegrationMechanism<F: Float> {
pub mechanism_type: String,
pub parameters: HashMap<String, F>,
pub effectiveness: F,
}
#[derive(Debug)]
pub struct AssociativeMemoryNetwork<F: Float> {
_phantom: std::marker::PhantomData<F>,
}
#[derive(Debug)]
pub struct EpisodicMemorySystem<F: Float> {
_phantom: std::marker::PhantomData<F>,
}
#[derive(Debug)]
pub struct SemanticMemoryNetwork<F: Float> {
_phantom: std::marker::PhantomData<F>,
}
#[derive(Debug)]
pub struct MemoryConsolidationProtocol<F: Float> {
_phantom: std::marker::PhantomData<F>,
}
impl<F: Float + Send + Sync + scirs2_core::ndarray::ScalarOperand + std::iter::Sum>
AdvancedMemoryArchitecture<F>
{
pub fn new() -> Result<Self> {
Ok(Self {
hierarchical_memory: HierarchicalMemorySystem::new()?,
associative_memory: AssociativeMemoryNetwork::new()?,
working_memory: WorkingMemoryModel::new()?,
episodic_memory: EpisodicMemorySystem::new()?,
semantic_memory: SemanticMemoryNetwork::new()?,
consolidation_protocols: Vec::new(),
})
}
pub fn store_memory(&mut self, content: &[F], memory_type: MemoryType) -> Result<String> {
match memory_type {
MemoryType::Sensory => {
let array = Array1::from_vec(content.to_vec());
self.hierarchical_memory.sensory_memory.add_input(array);
Ok("sensory_memory".to_string())
}
MemoryType::ShortTerm => {
let array = Array1::from_vec(content.to_vec());
self.hierarchical_memory.short_term.store_pattern(array)?;
Ok("short_term_memory".to_string())
}
MemoryType::LongTerm => {
self.store_in_long_term(content)?;
Ok("long_term_memory".to_string())
}
MemoryType::Working => {
self.store_in_working_memory(content)?;
Ok("working_memory".to_string())
}
}
}
fn store_in_long_term(&mut self, content: &[F]) -> Result<()> {
if let Some(level) = self.hierarchical_memory.long_term.levels.first_mut() {
let entry = MemoryEntry {
id: format!("entry_{}", level.entries.len()),
content: content.to_vec(),
abstraction_level: 0,
strength: F::from(1.0).expect("Failed to convert constant to float"),
access_frequency: 1,
last_access: Instant::now(),
};
level.entries.insert(entry.id.clone(), entry);
}
Ok(())
}
fn store_in_working_memory(&mut self, content: &[F]) -> Result<()> {
let episode = Episode {
content: EpisodeContent {
visual: Some(content.to_vec()),
auditory: None,
semantic: None,
motor: None,
},
temporal_context: TemporalContext {
timestamp: Instant::now(),
duration: std::time::Duration::from_millis(100),
relationships: Vec::new(),
},
binding_strength: F::from(0.8).expect("Failed to convert constant to float"),
};
if self.working_memory.episodic_buffer.episodes.len()
>= self.working_memory.episodic_buffer.capacity
{
self.working_memory.episodic_buffer.episodes.remove(0);
}
self.working_memory.episodic_buffer.episodes.push(episode);
Ok(())
}
pub fn recall_memory(
&mut self,
query: &[F],
memory_type: MemoryType,
) -> Result<Option<Vec<F>>> {
match memory_type {
MemoryType::Sensory => {
let current_state = self.hierarchical_memory.sensory_memory.get_current_state();
if !current_state.is_empty() {
Ok(Some(current_state[0].to_vec()))
} else {
Ok(None)
}
}
MemoryType::ShortTerm => {
self.recall_from_short_term(query)
}
MemoryType::LongTerm => self.recall_from_long_term(query),
MemoryType::Working => self.recall_from_working_memory(query),
}
}
fn recall_from_short_term(&self, query: &[F]) -> Result<Option<Vec<F>>> {
let mut best_match: Option<Vec<F>> = None;
let mut best_similarity = F::zero();
for chunk_patterns in self.hierarchical_memory.short_term.chunks.values() {
for pattern in chunk_patterns {
let similarity = self.calculate_similarity(query, &pattern.to_vec())?;
if similarity > best_similarity {
best_similarity = similarity;
best_match = Some(pattern.to_vec());
}
}
}
Ok(best_match)
}
fn recall_from_long_term(&self, query: &[F]) -> Result<Option<Vec<F>>> {
for level in &self.hierarchical_memory.long_term.levels {
for entry in level.entries.values() {
let similarity = self.calculate_similarity(query, &entry.content)?;
if similarity > F::from(0.8).expect("Failed to convert constant to float") {
return Ok(Some(entry.content.clone()));
}
}
}
Ok(None)
}
fn recall_from_working_memory(&self, query: &[F]) -> Result<Option<Vec<F>>> {
for episode in &self.working_memory.episodic_buffer.episodes {
if let Some(visual) = &episode.content.visual {
let similarity = self.calculate_similarity(query, visual)?;
if similarity > F::from(0.8).expect("Failed to convert constant to float") {
return Ok(Some(visual.clone()));
}
}
}
Ok(None)
}
fn calculate_similarity(&self, a: &[F], b: &[F]) -> Result<F> {
if a.len() != b.len() {
return Ok(F::zero());
}
let mut dot_product = F::zero();
let mut norm_a = F::zero();
let mut norm_b = F::zero();
for i in 0..a.len() {
dot_product = dot_product + a[i] * b[i];
norm_a = norm_a + a[i] * a[i];
norm_b = norm_b + b[i] * b[i];
}
let norm_product = norm_a.sqrt() * norm_b.sqrt();
if norm_product > F::zero() {
Ok(dot_product / norm_product)
} else {
Ok(F::zero())
}
}
}
#[derive(Debug, Clone)]
pub enum MemoryType {
Sensory,
ShortTerm,
LongTerm,
Working,
}
impl<F: Float + Send + Sync + scirs2_core::ndarray::ScalarOperand + std::iter::Sum>
HierarchicalMemorySystem<F>
{
pub fn new() -> Result<Self> {
Ok(Self {
sensory_memory: SensoryMemoryBuffer::new(
1000,
F::from(0.1).expect("Failed to convert constant to float"),
),
short_term: ShortTermMemoryWithChunking::new(
100,
10,
F::from(0.8).expect("Failed to convert constant to float"),
),
long_term: LongTermMemoryHierarchy::new(),
memory_routers: Vec::new(),
})
}
}
impl<F: Float + Send + Sync + scirs2_core::ndarray::ScalarOperand> SensoryMemoryBuffer<F> {
pub fn new(capacity: usize, decay_rate: F) -> Self {
Self {
capacity,
data: VecDeque::with_capacity(capacity),
decay_rate,
timestamps: VecDeque::with_capacity(capacity),
}
}
pub fn add_input(&mut self, input: Array1<F>) {
if self.data.len() >= self.capacity {
self.data.pop_front();
self.timestamps.pop_front();
}
self.data.push_back(input);
self.timestamps.push_back(Instant::now());
}
pub fn get_current_state(&self) -> Vec<Array1<F>> {
let now = Instant::now();
self.data
.iter()
.zip(self.timestamps.iter())
.map(|(data, timestamp)| {
let elapsed = now.duration_since(*timestamp).as_secs_f64();
let decay_factor =
(-self.decay_rate.to_f64().expect("Operation failed") * elapsed).exp();
data * F::from(decay_factor).expect("Failed to convert to float")
})
.collect()
}
}
impl<F: Float + Send + Sync + std::iter::Sum> ShortTermMemoryWithChunking<F> {
pub fn new(max_chunk_size: usize, max_chunks: usize, similarity_threshold: F) -> Self {
Self {
chunks: HashMap::new(),
access_counts: HashMap::new(),
max_chunk_size,
max_chunks,
similarity_threshold,
}
}
pub fn store_pattern(&mut self, pattern: Array1<F>) -> Result<()> {
let best_chunk = self.find_best_chunk(&pattern)?;
let chunk_key = match best_chunk {
Some(key) => key,
None => {
if self.chunks.len() < self.max_chunks {
let new_key = format!("chunk_{}", self.chunks.len());
self.chunks.insert(new_key.clone(), Vec::new());
self.access_counts.insert(new_key.clone(), 0);
new_key
} else {
let lru_key = self
.access_counts
.iter()
.min_by_key(|(_, &count)| count)
.map(|(key, _)| key.clone())
.ok_or_else(|| {
MetricsError::ComputationError("No chunks available".to_string())
})?;
self.chunks
.get_mut(&lru_key)
.expect("Operation failed")
.clear();
lru_key
}
}
};
let chunk = self.chunks.get_mut(&chunk_key).expect("Operation failed");
if chunk.len() >= self.max_chunk_size {
chunk.remove(0); }
chunk.push(pattern);
*self
.access_counts
.get_mut(&chunk_key)
.expect("Operation failed") += 1;
Ok(())
}
fn find_best_chunk(&self, pattern: &Array1<F>) -> Result<Option<String>> {
let mut best_match: Option<(String, F)> = None;
for (key, chunk_patterns) in &self.chunks {
if chunk_patterns.is_empty() {
continue;
}
let mut total_similarity = F::zero();
for chunk_pattern in chunk_patterns {
let similarity = self.calculate_cosine_similarity(pattern, chunk_pattern)?;
total_similarity = total_similarity + similarity;
}
let avg_similarity =
total_similarity / F::from(chunk_patterns.len()).expect("Operation failed");
if avg_similarity > self.similarity_threshold {
match &best_match {
None => best_match = Some((key.clone(), avg_similarity)),
Some((_, best_sim)) => {
if avg_similarity > *best_sim {
best_match = Some((key.clone(), avg_similarity));
}
}
}
}
}
Ok(best_match.map(|(key, _)| key))
}
fn calculate_cosine_similarity(&self, a: &Array1<F>, b: &Array1<F>) -> Result<F> {
if a.len() != b.len() {
return Err(MetricsError::InvalidInput(
"Pattern lengths must match".to_string(),
));
}
let dot_product: F = a.iter().zip(b.iter()).map(|(&x, &y)| x * y).sum();
let norm_a: F = a.iter().map(|&x| x * x).sum::<F>().sqrt();
let norm_b: F = b.iter().map(|&x| x * x).sum::<F>().sqrt();
if norm_a > F::zero() && norm_b > F::zero() {
Ok(dot_product / (norm_a * norm_b))
} else {
Ok(F::zero())
}
}
}
impl<F: Float> LongTermMemoryHierarchy<F> {
pub fn new() -> Self {
let mut levels = Vec::new();
for i in 0..5 {
levels.push(MemoryLevel {
level: i,
entries: HashMap::new(),
abstraction_rules: Vec::new(),
});
}
Self {
levels,
cross_level_associations: HashMap::new(),
consolidation_rules: Vec::new(),
}
}
}
impl<F: Float> WorkingMemoryModel<F> {
pub fn new() -> Result<Self> {
Ok(Self {
central_executive: CentralExecutive::new(),
phonological_loop: PhonologicalLoop::new(),
visuospatial_sketchpad: VisuospatialSketchpad::new(),
episodic_buffer: EpisodicBuffer::new(7), })
}
}
impl<F: Float> CentralExecutive<F> {
pub fn new() -> Self {
Self {
attention_control: AttentionControl::new(),
task_coordinator: TaskCoordinator::new(),
resource_allocator: ResourceAllocator::new(),
}
}
}
impl<F: Float> AttentionControl<F> {
pub fn new() -> Self {
Self {
current_focus: None,
attention_weights: HashMap::new(),
switching_cost: F::from(0.1).expect("Failed to convert constant to float"),
}
}
}
impl<F: Float> TaskCoordinator<F> {
pub fn new() -> Self {
Self {
active_tasks: Vec::new(),
priority_queue: Vec::new(),
strategy: CoordinationStrategy::Adaptive,
}
}
}
impl<F: Float> ResourceAllocator<F> {
pub fn new() -> Self {
Self {
available_resources: Resources {
memory_capacity: F::from(100.0).expect("Failed to convert constant to float"),
processing_capacity: F::from(100.0).expect("Failed to convert constant to float"),
attention_capacity: F::from(100.0).expect("Failed to convert constant to float"),
},
strategy: AllocationStrategy::Dynamic,
allocation_history: Vec::new(),
}
}
}
impl<F: Float> PhonologicalLoop<F> {
pub fn new() -> Self {
Self {
phonological_store: PhonologicalStore::new(),
rehearsal_system: RehearsalSystem::new(),
}
}
}
impl<F: Float> PhonologicalStore<F> {
pub fn new() -> Self {
Self {
patterns: Vec::new(),
decay_rate: F::from(0.95).expect("Failed to convert constant to float"),
capacity: 7, }
}
}
impl<F: Float> RehearsalSystem<F> {
pub fn new() -> Self {
Self {
rehearsal_rate: F::from(2.0).expect("Failed to convert constant to float"), rehearsal_queue: VecDeque::new(),
effectiveness: F::from(0.8).expect("Failed to convert constant to float"),
}
}
}
impl<F: Float> VisuospatialSketchpad<F> {
pub fn new() -> Self {
Self {
visual_store: VisualStore::new(),
spatial_store: SpatialStore::new(),
manipulation_system: ManipulationSystem::new(),
}
}
}
impl<F: Float> VisualStore<F> {
pub fn new() -> Self {
Self {
representations: Vec::new(),
resolution: F::from(1.0).expect("Failed to convert constant to float"),
color_depth: 24, }
}
}
impl<F: Float> SpatialStore<F> {
pub fn new() -> Self {
Self {
representations: Vec::new(),
coordinate_system: CoordinateSystem {
coordinate_type: CoordinateType::Cartesian,
origin: vec![F::zero(), F::zero()],
scale: vec![F::one(), F::one()],
},
}
}
}
impl<F: Float> ManipulationSystem<F> {
pub fn new() -> Self {
Self {
operations: Vec::new(),
transformations: Vec::new(),
}
}
}
impl<F: Float> EpisodicBuffer<F> {
pub fn new(capacity: usize) -> Self {
Self {
episodes: Vec::with_capacity(capacity),
capacity,
integration_mechanisms: Vec::new(),
}
}
}
macro_rules! impl_placeholder_new {
($($struct_name:ident),*) => {
$(
impl<F: Float> $struct_name<F> {
pub fn new() -> Result<Self> {
Ok(Self {
_phantom: std::marker::PhantomData,
})
}
}
)*
};
}
impl_placeholder_new!(
AssociativeMemoryNetwork,
EpisodicMemorySystem,
SemanticMemoryNetwork,
MemoryConsolidationProtocol
);