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use {VRDisplayData, VRGamepadData, VRGamepadState};
#[derive(Debug, Clone)]
#[cfg_attr(feature = "serde-serialization", derive(Deserialize, Serialize))]
pub enum VREvent {
Display(VRDisplayEvent),
Gamepad(VRGamepadEvent),
}
#[derive(Debug, Clone, Copy)]
#[cfg_attr(feature = "serde-serialization", derive(Deserialize, Serialize))]
pub enum VRDisplayEventReason {
Navigation,
/// The VRDisplay has detected that the user has put it on.
Mounted,
/// The VRDisplay has detected that the user has taken it off.
Unmounted
}
#[derive(Debug, Clone)]
#[cfg_attr(feature = "serde-serialization", derive(Deserialize, Serialize))]
pub enum VRDisplayEvent {
/// Indicates that a VRDisplay has been connected.
Connect(VRDisplayData),
/// Indicates that a VRDisplay has been disconnected.
/// param: display_id
Disconnect(u32),
/// Indicates that something has occured which suggests the VRDisplay should be presented to
Activate(VRDisplayData, VRDisplayEventReason),
/// Indicates that something has occured which suggests the VRDisplay should exit presentation
Deactivate(VRDisplayData, VRDisplayEventReason),
/// Indicates that some of the VRDisplay's data has changed (eye parameters, tracking data, chaperone, ipd, etc.)
Change(VRDisplayData),
/// Indicates that presentation to the display by the page is paused by the user agent, OS, or VR hardware
Blur(VRDisplayData),
/// Indicates that presentation to the display by the page has resumed after being blurred.
Focus(VRDisplayData),
/// Indicates that a VRDisplay has begun or ended VR presentation
PresentChange(VRDisplayData, bool),
/// Indicates that VRDisplay presentation loop must be paused (i.e Android app goes to background)
Pause(u32),
/// Indicates that VRDisplay presentation loop must be resumed (i.e Android app goes to foreground)
Resume(u32),
/// Indicates that user has exited VRDisplay presentation (i.e. User clicked back key on android)
Exit(u32)
}
impl Into<VREvent> for VRDisplayEvent {
fn into(self) -> VREvent {
VREvent::Display(self)
}
}
#[derive(Debug, Clone)]
#[cfg_attr(feature = "serde-serialization", derive(Deserialize, Serialize))]
pub enum VRGamepadEvent {
/// Indicates that a VRGamepad has been connected.
/// params: name, displa_id, state
Connect(VRGamepadData, VRGamepadState),
/// Indicates that a VRGamepad has been disconnected.
/// param: gamepad_id
Disconnect(u32)
}
impl Into<VREvent> for VRGamepadEvent {
fn into(self) -> VREvent {
VREvent::Gamepad(self)
}
}