#usda 1.0
(
defaultPrim = "Cube"
)
def Mesh "Cube" (
variants = {
string color = "red"
}
add variantSets = "color"
)
{
uniform token subdivisionScheme = "none"
int[] faceVertexCounts = [4]
int[] faceVertexIndices = [0, 1, 2, 3]
point3f[] points = [(0, 0, 0), (1, 0, 0), (1, 1, 0), (0, 1, 0)]
variantSet "color" = {
"blue" {
color3f[] primvars:displayColor = [(0, 0, 1)]
}
"green" {
color3f[] primvars:displayColor = [(0, 1, 0)]
}
"red" {
color3f[] primvars:displayColor = [(1, 0, 0)]
}
}
}