use crate::*;
use std::any::Any;
pub struct Tap<V: View, F> {
child: V,
func: F,
}
impl<V, F, A> Tap<V, F>
where
V: View,
F: Fn(&mut Context) -> A + 'static,
{
pub fn new(v: V, f: F) -> Self {
Self { child: v, func: f }
}
}
impl<V, F, A> View for Tap<V, F>
where
V: View,
F: Fn(&mut Context) -> A + 'static,
A: 'static,
{
fn process(
&self,
event: &Event,
vid: ViewId,
cx: &mut Context,
actions: &mut Vec<Box<dyn Any>>,
) {
match &event {
Event::TouchBegin { id, position } => {
if self.hittest(vid, *position, cx).is_some() {
cx.touches[*id] = vid;
}
}
Event::TouchEnd { id, position: _ } => {
if cx.touches[*id] == vid {
cx.touches[*id] = ViewId::default();
actions.push(Box::new((self.func)(cx)))
}
}
_ => (),
}
}
fn draw(&self, id: ViewId, args: &mut DrawArgs) {
self.child.draw(id.child(&0), args)
}
fn layout(&self, id: ViewId, args: &mut LayoutArgs) -> LocalSize {
self.child.layout(id.child(&0), args)
}
fn hittest(&self, id: ViewId, pt: LocalPoint, cx: &mut Context) -> Option<ViewId> {
self.child.hittest(id.child(&0), pt, cx)
}
fn commands(&self, id: ViewId, cx: &mut Context, cmds: &mut Vec<CommandInfo>) {
self.child.commands(id.child(&0), cx, cmds)
}
fn gc(&self, id: ViewId, cx: &mut Context, map: &mut Vec<ViewId>) {
self.child.gc(id.child(&0), cx, map)
}
fn access(
&self,
id: ViewId,
cx: &mut Context,
nodes: &mut Vec<(accesskit::NodeId, accesskit::Node)>,
) -> Option<accesskit::NodeId> {
self.child.access(id.child(&0), cx, nodes)
}
}
impl<V, F> private::Sealed for Tap<V, F> where V: View {}
pub struct TapA<V: View, A> {
child: V,
action: A,
}
impl<V, A> TapA<V, A>
where
V: View,
{
pub fn new(child: V, action: A) -> Self {
Self { child, action }
}
}
impl<V, A> View for TapA<V, A>
where
V: View,
A: Clone + 'static,
{
fn process(
&self,
event: &Event,
vid: ViewId,
cx: &mut Context,
actions: &mut Vec<Box<dyn Any>>,
) {
match &event {
Event::TouchBegin { id, position } => {
if self.hittest(vid, *position, cx).is_some() {
cx.touches[*id] = vid;
}
}
Event::TouchEnd { id, position: _ } => {
if cx.touches[*id] == vid {
cx.touches[*id] = ViewId::default();
actions.push(Box::new(self.action.clone()))
}
}
_ => (),
}
}
fn draw(&self, id: ViewId, args: &mut DrawArgs) {
self.child.draw(id.child(&0), args)
}
fn layout(&self, id: ViewId, args: &mut LayoutArgs) -> LocalSize {
self.child.layout(id.child(&0), args)
}
fn hittest(&self, id: ViewId, pt: LocalPoint, cx: &mut Context) -> Option<ViewId> {
self.child.hittest(id.child(&0), pt, cx)
}
fn commands(&self, id: ViewId, cx: &mut Context, cmds: &mut Vec<CommandInfo>) {
self.child.commands(id.child(&0), cx, cmds)
}
fn gc(&self, id: ViewId, cx: &mut Context, map: &mut Vec<ViewId>) {
self.child.gc(id.child(&0), cx, map)
}
fn access(
&self,
id: ViewId,
cx: &mut Context,
nodes: &mut Vec<(accesskit::NodeId, accesskit::Node)>,
) -> Option<accesskit::NodeId> {
self.child.access(id.child(&0), cx, nodes)
}
}
impl<V, F> private::Sealed for TapA<V, F> where V: View {}