use crate::*;
use std::any::Any;
pub struct MapView<S1, SF, F> {
value: S1,
set_value: SF,
func: F,
}
impl<S1, V, SF, F> View for MapView<S1, SF, F>
where
V: View,
S1: Clone + 'static,
SF: Fn(S1, &mut Context) + 'static,
F: Fn(StateHandle<S1>, &mut Context) -> V + 'static,
{
fn process(
&self,
event: &Event,
id: ViewId,
cx: &mut Context,
actions: &mut Vec<Box<dyn Any>>,
) {
cx.set_state(id, self.value.clone());
let s = StateHandle::new(id);
(self.func)(s, cx).process(event, id.child(&0), cx, actions);
if cx.is_dirty(id) {
(self.set_value)(cx[s].clone(), cx)
}
}
fn draw(&self, id: ViewId, args: &mut DrawArgs) {
args.cx.set_state(id, self.value.clone());
(self.func)(StateHandle::new(id), args.cx).draw(id.child(&0), args);
}
fn layout(&self, id: ViewId, args: &mut LayoutArgs) -> LocalSize {
args.cx.set_state(id, self.value.clone());
(self.func)(StateHandle::new(id), args.cx).layout(id.child(&0), args)
}
fn dirty(&self, id: ViewId, xform: LocalToWorld, cx: &mut Context) {
cx.set_state(id, self.value.clone());
(self.func)(StateHandle::new(id), cx).dirty(id.child(&0), xform, cx);
}
fn hittest(&self, id: ViewId, pt: LocalPoint, cx: &mut Context) -> Option<ViewId> {
cx.set_state(id, self.value.clone());
(self.func)(StateHandle::new(id), cx).hittest(id.child(&0), pt, cx)
}
fn commands(&self, id: ViewId, cx: &mut Context, cmds: &mut Vec<CommandInfo>) {
cx.set_state(id, self.value.clone());
(self.func)(StateHandle::new(id), cx).commands(id.child(&0), cx, cmds);
}
fn gc(&self, id: ViewId, cx: &mut Context, map: &mut Vec<ViewId>) {
cx.set_state(id, self.value.clone());
map.push(id);
(self.func)(StateHandle::new(id), cx).gc(id.child(&0), cx, map);
}
fn access(
&self,
id: ViewId,
cx: &mut Context,
nodes: &mut Vec<(accesskit::NodeId, accesskit::Node)>,
) -> Option<accesskit::NodeId> {
cx.set_state(id, self.value.clone());
(self.func)(StateHandle::new(id), cx).access(id.child(&0), cx, nodes)
}
}
impl<S1, SF, F> private::Sealed for MapView<S1, SF, F> {}
pub fn map<S, SF, F>(value: S, set_value: SF, func: F) -> impl View
where
MapView<S, SF, F>: view::View,
{
MapView {
value,
set_value,
func,
}
}