use crate::*;
use std::any::Any;
pub struct Clip<V> {
child: V,
}
impl<V> Clip<V>
where
V: View,
{
fn geom(&self, id: ViewId, cx: &mut Context) -> LocalRect {
cx.layout.entry(id).or_default().rect
}
pub fn new(child: V) -> Self {
Self { child }
}
}
impl<V> View for Clip<V>
where
V: View,
{
fn process(
&self,
event: &Event,
id: ViewId,
cx: &mut Context,
actions: &mut Vec<Box<dyn Any>>,
) {
self.child.process(event, id.child(&0), cx, actions);
}
fn draw(&self, id: ViewId, args: &mut DrawArgs) {
let rect = self.geom(id, args.cx);
args.vger.save();
args.vger.scissor(rect);
self.child.draw(id.child(&0), args);
args.vger.restore();
}
fn layout(&self, id: ViewId, args: &mut LayoutArgs) -> LocalSize {
self.child.layout(id.child(&0), args);
args.cx.layout.insert(
id,
LayoutBox {
rect: LocalRect::new(LocalPoint::zero(), args.sz),
offset: LocalOffset::zero(),
},
);
args.sz
}
fn hittest(&self, id: ViewId, pt: LocalPoint, cx: &mut Context) -> Option<ViewId> {
let rect = self.geom(id, cx);
if rect.contains(pt) {
self.child.hittest(id.child(&0), pt, cx)
} else {
None
}
}
fn commands(&self, id: ViewId, cx: &mut Context, cmds: &mut Vec<CommandInfo>) {
self.child.commands(id.child(&0), cx, cmds)
}
fn gc(&self, id: ViewId, cx: &mut Context, map: &mut Vec<ViewId>) {
map.push(id);
self.child.gc(id.child(&0), cx, map)
}
fn access(
&self,
id: ViewId,
cx: &mut Context,
nodes: &mut Vec<(accesskit::NodeId, accesskit::Node)>,
) -> Option<accesskit::NodeId> {
self.child.access(id.child(&0), cx, nodes)
}
}
impl<V> private::Sealed for Clip<V> {}