ruchy 4.2.0

A systems scripting language that transpiles to idiomatic Rust with extreme quality engineering
Documentation
// 23_networking.ruchy - Network programming and socket operations

import std::net
import std::socket

fn main() {
    println("=== Network Programming ===\n")

    // TCP Server
    println("=== TCP Server ===")

    async fn tcp_server() {
        let listener = net::TcpListener::bind("127.0.0.1:8080")
        println("Server listening on 127.0.0.1:8080")

        loop {
            match await listener.accept() {
                Ok((stream, addr)) => {
                    println(f"New connection from {addr}")
                    spawn handle_client(stream)
                },
                Err(e) => println(f"Accept error: {e}")
            }
        }
    }

    async fn handle_client(mut stream) {
        let mut buffer = [0; 1024]

        loop {
            match await stream.read(buffer) {
                Ok(0) => {
                    println("Client disconnected")
                    break
                },
                Ok(n) => {
                    let message = String::from_utf8(buffer[0..n])
                    println(f"Received: {message}")

                    // Echo back
                    await stream.write(f"Echo: {message}".as_bytes())
                },
                Err(e) => {
                    println(f"Read error: {e}")
                    break
                }
            }
        }
    }

    // TCP Client
    println("\n=== TCP Client ===")

    async fn tcp_client() {
        let mut stream = await net::TcpStream::connect("127.0.0.1:8080")
        println("Connected to server")

        // Send message
        await stream.write("Hello, server!".as_bytes())

        // Read response
        let mut buffer = [0; 1024]
        let n = await stream.read(buffer)
        let response = String::from_utf8(buffer[0..n])
        println(f"Server response: {response}")

        stream.close()
    }

    // UDP Socket
    println("\n=== UDP Socket ===")

    fn udp_server() {
        let socket = net::UdpSocket::bind("127.0.0.1:9000")
        println("UDP server listening on 127.0.0.1:9000")

        let mut buffer = [0; 1024]

        loop {
            match socket.recv_from(buffer) {
                Ok((n, addr)) => {
                    let message = String::from_utf8(buffer[0..n])
                    println(f"UDP received from {addr}: {message}")

                    // Send response
                    socket.send_to(f"ACK: {message}".as_bytes(), addr)
                },
                Err(e) => println(f"UDP error: {e}")
            }
        }
    }

    fn udp_client() {
        let socket = net::UdpSocket::bind("127.0.0.1:0")  // Random port

        let server_addr = "127.0.0.1:9000"
        socket.send_to("Hello UDP!".as_bytes(), server_addr)

        let mut buffer = [0; 1024]
        let (n, _) = socket.recv_from(buffer)
        let response = String::from_utf8(buffer[0..n])
        println(f"UDP response: {response}")
    }

    // HTTP Server
    println("\n=== HTTP Server ===")

    async fn http_server() {
        let server = net::HttpServer::new("0.0.0.0:3000")

        server.route("GET", "/", |req, res| {
            res.status(200)
               .header("Content-Type", "text/html")
               .body("<h1>Welcome to Ruchy HTTP Server!</h1>")
        })

        server.route("GET", "/api/users", |req, res| {
            let users = [
                { id: 1, name: "Alice" },
                { id: 2, name: "Bob" }
            ]
            res.json(users)
        })

        server.route("POST", "/api/users", |req, res| {
            let body = req.json()
            println(f"Creating user: {body}")

            res.status(201)
               .json({ id: 3, name: body.name })
        })

        server.middleware(|req, res, next| {
            println(f"{req.method} {req.path}")
            let start = now()
            next()
            let duration = now() - start
            println(f"Request took {duration}ms")
        })

        println("HTTP server running on http://localhost:3000")
        await server.listen()
    }

    // WebSocket Server
    println("\n=== WebSocket Server ===")

    async fn websocket_server() {
        let server = net::WebSocketServer::new("127.0.0.1:8765")

        server.on_connection(|ws, req| {
            println(f"WebSocket connection from {req.remote_addr}")

            ws.on_message(|msg| {
                println(f"WS message: {msg}")

                match msg.type {
                    "text" => ws.send_text(f"Echo: {msg.data}"),
                    "binary" => ws.send_binary(msg.data),
                    "ping" => ws.pong(),
                    _ => {}
                }
            })

            ws.on_close(|code, reason| {
                println(f"WS closed: {code} - {reason}")
            })

            ws.on_error(|error| {
                println(f"WS error: {error}")
            })
        })

        println("WebSocket server running on ws://localhost:8765")
        await server.listen()
    }

    // WebSocket Client
    async fn websocket_client() {
        let ws = await net::WebSocket::connect("ws://localhost:8765")

        ws.on_open(|| {
            println("WebSocket connected")
            ws.send_text("Hello from client!")
        })

        ws.on_message(|msg| {
            println(f"Received: {msg.data}")
        })

        // Send periodic pings
        spawn async {
            loop {
                await sleep(30000)
                ws.ping()
            }
        }

        await ws.wait()
    }

    // HTTP Client with retries
    println("\n=== HTTP Client with Retries ===")

    async fn http_client_with_retry(url, max_retries = 3, backoff = 1000) {
        let mut retries = 0

        while retries < max_retries {
            try {
                let response = await net::http::get(url)
                if response.status == 200 {
                    return Ok(response)
                } else {
                    throw f"HTTP {response.status}"
                }
            } catch e {
                retries += 1
                if retries < max_retries {
                    println(f"Retry {retries}/{max_retries} after {backoff}ms")
                    await sleep(backoff * retries)
                } else {
                    return Err(f"Failed after {max_retries} retries: {e}")
                }
            }
        }
    }

    // Load balancer
    println("\n=== Load Balancer ===")

    struct LoadBalancer {
        backends: list,
        current: int = 0,
        strategy: string = "round_robin"
    }

    impl LoadBalancer {
        fn next_backend(mut self) {
            match self.strategy {
                "round_robin" => {
                    let backend = self.backends[self.current]
                    self.current = (self.current + 1) % self.backends.len()
                    backend
                },
                "random" => {
                    let index = rand_int(0, self.backends.len())
                    self.backends[index]
                },
                "least_connections" => {
                    // Find backend with least active connections
                    self.backends.min_by(|b| b.active_connections)
                },
                _ => self.backends[0]
            }
        }

        async fn forward_request(self, request) {
            let backend = self.next_backend()
            println(f"Forwarding to {backend.url}")

            try {
                let response = await net::http::forward(request, backend.url)
                response
            } catch e {
                // Try another backend
                println(f"Backend failed: {e}, trying another")
                self.forward_request(request)
            }
        }
    }

    // Rate limiter
    println("\n=== Rate Limiter ===")

    struct RateLimiter {
        max_requests: int,
        window_ms: int,
        requests: map = {}
    }

    impl RateLimiter {
        fn allow(mut self, client_id) {
            let now = current_time()
            let window_start = now - self.window_ms

            // Clean old entries
            if client_id in self.requests {
                self.requests[client_id] = self.requests[client_id]
                    .filter(t => t > window_start)
            } else {
                self.requests[client_id] = []
            }

            // Check rate limit
            if self.requests[client_id].len() >= self.max_requests {
                false
            } else {
                self.requests[client_id].append(now)
                true
            }
        }
    }

    // DNS lookup
    println("\n=== DNS Operations ===")

    let ip = net::dns::lookup("example.com")
    println(f"example.com resolves to {ip}")

    let hostname = net::dns::reverse_lookup("8.8.8.8")
    println(f"8.8.8.8 is {hostname}")

    // Network interface information
    println("\n=== Network Interfaces ===")

    let interfaces = net::get_interfaces()
    for iface in interfaces {
        println(f"Interface: {iface.name}")
        println(f"  IP: {iface.ip}")
        println(f"  MAC: {iface.mac}")
        println(f"  Status: {iface.status}")
    }

    // Port scanning
    async fn port_scan(host, start_port, end_port) {
        println(f"Scanning {host} ports {start_port}-{end_port}")

        let open_ports = []

        for port in start_port..=end_port {
            let result = await net::TcpStream::connect_timeout(
                f"{host}:{port}",
                100  // 100ms timeout
            )

            if result.is_ok() {
                open_ports.append(port)
                println(f"  Port {port}: OPEN")
                result.unwrap().close()
            }
        }

        open_ports
    }

    // Example usage (commented out for safety)
    // await port_scan("localhost", 8000, 8100)
}