use super::core::{
GridSnapshot,
action::GridAction,
agent::AgentState,
build_snapshot,
color::Color,
direction::Direction,
dynamics::apply_action,
entity::{DoorState, Entity},
grid::Grid,
render::render_ascii,
reward::success_reward,
state::GridState,
};
use rand::SeedableRng;
use rand::rngs::StdRng;
use rlevo_core::environment::{ConstructableEnv, Environment, EnvironmentError};
use rlevo_core::reward::ScalarReward;
use serde::{Deserialize, Serialize};
use std::fmt::{Display, Formatter};
use std::str::FromStr;
const MIN_SIZE: usize = 4;
const DOOR_COLOR: Color = Color::Yellow;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub struct UnlockConfig {
pub size: usize,
pub max_steps: usize,
pub seed: u64,
}
impl UnlockConfig {
#[must_use]
pub const fn new(size: usize, max_steps: usize, seed: u64) -> Self {
Self {
size,
max_steps,
seed,
}
}
}
impl Default for UnlockConfig {
fn default() -> Self {
let size = 5;
Self {
size,
max_steps: 8 * size * size,
seed: 0,
}
}
}
impl FromStr for UnlockConfig {
type Err = String;
fn from_str(s: &str) -> Result<Self, Self::Err> {
let mut cfg = Self::default();
for (idx, raw) in s.trim().split(',').map(str::trim).enumerate() {
if raw.is_empty() {
continue;
}
if let Some((key, value)) = raw.split_once('=') {
match key.trim() {
"size" => cfg.size = value.trim().parse().map_err(|e| format!("size: {e}"))?,
"max_steps" => {
cfg.max_steps = value
.trim()
.parse()
.map_err(|e| format!("max_steps: {e}"))?;
}
"seed" => cfg.seed = value.trim().parse().map_err(|e| format!("seed: {e}"))?,
other => return Err(format!("unknown key `{other}`")),
}
} else {
match idx {
0 => cfg.size = raw.parse().map_err(|e| format!("size: {e}"))?,
1 => cfg.max_steps = raw.parse().map_err(|e| format!("max_steps: {e}"))?,
2 => cfg.seed = raw.parse().map_err(|e| format!("seed: {e}"))?,
_ => return Err(format!("unexpected positional value `{raw}`")),
}
}
}
if cfg.size < MIN_SIZE {
return Err(format!("size must be >= {MIN_SIZE}, got {}", cfg.size));
}
Ok(cfg)
}
}
#[derive(Debug)]
pub struct UnlockEnv {
state: GridState,
config: UnlockConfig,
steps: usize,
render: bool,
door_pos: (i32, i32),
_rng: StdRng,
}
impl UnlockEnv {
#[must_use]
pub fn with_config(config: UnlockConfig, render: bool) -> Self {
let rng = StdRng::seed_from_u64(config.seed);
let (state, door_pos) = Self::build(&config);
Self {
state,
config,
steps: 0,
render,
door_pos,
_rng: rng,
}
}
#[must_use]
pub const fn config(&self) -> &UnlockConfig {
&self.config
}
#[must_use]
pub const fn steps(&self) -> usize {
self.steps
}
#[must_use]
pub const fn state(&self) -> &GridState {
&self.state
}
#[must_use]
pub const fn door_pos(&self) -> (i32, i32) {
self.door_pos
}
#[must_use]
pub fn ascii(&self) -> String {
render_ascii(&self.state.grid, &self.state.agent)
}
fn build(config: &UnlockConfig) -> (GridState, (i32, i32)) {
let mut grid = Grid::new(config.size, config.size);
grid.draw_walls();
let door_pos = (1_i32, 0_i32);
grid.set(
door_pos.0,
door_pos.1,
Entity::Door(DOOR_COLOR, DoorState::Locked),
);
grid.set(2, 1, Entity::Key(DOOR_COLOR));
let agent = AgentState::new(1, 1, Direction::East);
(GridState::new(grid, agent), door_pos)
}
fn emit(&self, reward: f32, done: bool) -> GridSnapshot {
if self.render {
println!("{}", self.ascii());
}
build_snapshot(&self.state, reward, done)
}
fn door_is_open(&self) -> bool {
matches!(
self.state.grid.get(self.door_pos.0, self.door_pos.1),
Entity::Door(_, DoorState::Open)
)
}
}
impl crate::render::AsciiRenderable for UnlockEnv {
fn render_ascii(&self) -> String {
render_ascii(&self.state.grid, &self.state.agent)
}
fn render_styled(&self) -> crate::render::StyledFrame {
super::core::render::render_styled(&self.state.grid, &self.state.agent)
}
}
impl Display for UnlockEnv {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(
f,
"UnlockEnv(size={}, step={}/{})",
self.config.size, self.steps, self.config.max_steps
)
}
}
impl ConstructableEnv for UnlockEnv {
fn new(render: bool) -> Self {
Self::with_config(UnlockConfig::default(), render)
}
}
impl Environment<3, 3, 1> for UnlockEnv {
type StateType = GridState;
type ObservationType = super::core::GridObservation;
type ActionType = GridAction;
type RewardType = ScalarReward;
type SnapshotType = GridSnapshot;
fn reset(&mut self) -> Result<Self::SnapshotType, EnvironmentError> {
let (state, door_pos) = Self::build(&self.config);
self.state = state;
self.door_pos = door_pos;
self.steps = 0;
self._rng = StdRng::seed_from_u64(self.config.seed);
Ok(self.emit(0.0, false))
}
fn step(&mut self, action: Self::ActionType) -> Result<Self::SnapshotType, EnvironmentError> {
self.steps += 1;
let _ = apply_action(&mut self.state.grid, &mut self.state.agent, action);
let (reward, done) = if self.door_is_open() {
(success_reward(self.steps, self.config.max_steps), true)
} else if self.steps >= self.config.max_steps {
(0.0, true)
} else {
(0.0, false)
};
Ok(self.emit(reward, done))
}
}
#[cfg(test)]
mod tests {
use super::*;
use rlevo_core::environment::Snapshot;
fn test_env() -> UnlockEnv {
UnlockEnv::with_config(UnlockConfig::new(5, 100, 0), false)
}
#[test]
fn default_config_is_5x5() {
let cfg = UnlockConfig::default();
assert_eq!(cfg.size, 5);
assert_eq!(cfg.max_steps, 8 * 5 * 5);
}
#[test]
fn fromstr_key_value() {
let cfg: UnlockConfig = "size=6,max_steps=80,seed=3".parse().unwrap();
assert_eq!(cfg.size, 6);
assert_eq!(cfg.max_steps, 80);
assert_eq!(cfg.seed, 3);
}
#[test]
fn fromstr_rejects_small_size() {
assert!("2".parse::<UnlockConfig>().is_err());
}
#[test]
fn build_places_door_and_key() {
let env = test_env();
assert_eq!(
env.state().grid.get(1, 0),
Entity::Door(DOOR_COLOR, DoorState::Locked)
);
assert_eq!(env.state().grid.get(2, 1), Entity::Key(DOOR_COLOR));
assert_eq!(env.state().agent.x, 1);
assert_eq!(env.state().agent.y, 1);
assert_eq!(env.state().agent.direction, Direction::East);
}
#[test]
fn reset_is_deterministic() {
let cfg = UnlockConfig::new(5, 100, 7);
let mut a = UnlockEnv::with_config(cfg, false);
let mut b = UnlockEnv::with_config(cfg, false);
let sa = a.reset().unwrap();
let sb = b.reset().unwrap();
assert_eq!(sa.observation(), sb.observation());
assert_eq!(a.door_pos(), b.door_pos());
}
#[test]
fn toggle_without_key_leaves_door_locked() {
let mut env = test_env();
env.reset().unwrap();
env.step(GridAction::TurnLeft).unwrap();
let snap = env.step(GridAction::Toggle).unwrap();
assert!(!snap.is_done());
assert!(matches!(
env.state().grid.get(1, 0),
Entity::Door(_, DoorState::Locked)
));
}
#[test]
fn optimal_rollout_opens_door_with_positive_reward() {
let mut env = test_env();
env.reset().unwrap();
let script = [
GridAction::Pickup, GridAction::TurnLeft, GridAction::Toggle, GridAction::Toggle, ];
let mut last = None;
for a in script {
last = Some(env.step(a).unwrap());
}
let snap = last.unwrap();
assert!(snap.is_done(), "unlocking the door should terminate");
let reward: f32 = (*snap.reward()).into();
assert!(reward > 0.9, "reward was {reward}");
}
#[test]
fn timeout_returns_zero_reward() {
let cfg = UnlockConfig::new(5, 3, 0);
let mut env = UnlockEnv::with_config(cfg, false);
env.reset().unwrap();
for _ in 0..3 {
env.step(GridAction::TurnLeft).unwrap();
}
let snap = env.step(GridAction::TurnLeft);
let _ = snap;
}
#[test]
fn door_is_not_open_at_start() {
let env = test_env();
assert!(!env.door_is_open());
}
#[test]
fn reset_after_success_clears_step_counter() {
let mut env = test_env();
env.reset().unwrap();
for _ in 0..4 {
env.step(GridAction::TurnLeft).unwrap();
}
assert_eq!(env.steps(), 4);
env.reset().unwrap();
assert_eq!(env.steps(), 0);
}
}
impl rlevo_core::render::payload::GridPayloadSource for UnlockEnv {
fn grid_snapshot(&self) -> rlevo_core::render::payload::GridSnapshot {
crate::grids::core::render::grid_snapshot(&self.state.grid, &self.state.agent)
}
}