use super::core::{
GridSnapshot,
action::GridAction,
agent::AgentState,
build_snapshot,
color::Color,
direction::Direction,
dynamics::{StepOutcome, apply_action},
entity::{DoorState, Entity},
grid::Grid,
render::render_ascii,
reward::success_reward,
state::GridState,
};
use rand::SeedableRng;
use rand::rngs::StdRng;
use rlevo_core::environment::{ConstructableEnv, Environment, EnvironmentError};
use rlevo_core::reward::ScalarReward;
use serde::{Deserialize, Serialize};
use std::fmt::{Display, Formatter};
use std::str::FromStr;
const MIN_SIZE: usize = 5;
const DOOR_COLOR: Color = Color::Yellow;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
pub struct DoorKeyConfig {
pub size: usize,
pub max_steps: usize,
pub seed: u64,
}
impl DoorKeyConfig {
#[must_use]
pub const fn new(size: usize, max_steps: usize, seed: u64) -> Self {
Self {
size,
max_steps,
seed,
}
}
}
impl Default for DoorKeyConfig {
fn default() -> Self {
let size = 5;
Self {
size,
max_steps: 4 * size * size,
seed: 0,
}
}
}
impl FromStr for DoorKeyConfig {
type Err = String;
fn from_str(s: &str) -> Result<Self, Self::Err> {
let mut cfg = Self::default();
for (idx, raw) in s.trim().split(',').map(str::trim).enumerate() {
if raw.is_empty() {
continue;
}
if let Some((key, value)) = raw.split_once('=') {
match key.trim() {
"size" => cfg.size = value.trim().parse().map_err(|e| format!("size: {e}"))?,
"max_steps" => {
cfg.max_steps = value
.trim()
.parse()
.map_err(|e| format!("max_steps: {e}"))?;
}
"seed" => cfg.seed = value.trim().parse().map_err(|e| format!("seed: {e}"))?,
other => return Err(format!("unknown key `{other}`")),
}
} else {
match idx {
0 => cfg.size = raw.parse().map_err(|e| format!("size: {e}"))?,
1 => cfg.max_steps = raw.parse().map_err(|e| format!("max_steps: {e}"))?,
2 => cfg.seed = raw.parse().map_err(|e| format!("seed: {e}"))?,
_ => return Err(format!("unexpected positional value `{raw}`")),
}
}
}
if cfg.size < MIN_SIZE {
return Err(format!("size must be >= {MIN_SIZE}, got {}", cfg.size));
}
Ok(cfg)
}
}
#[derive(Debug)]
pub struct DoorKeyEnv {
state: GridState,
config: DoorKeyConfig,
steps: usize,
render: bool,
_rng: StdRng,
}
impl DoorKeyEnv {
#[must_use]
pub fn with_config(config: DoorKeyConfig, render: bool) -> Self {
let rng = StdRng::seed_from_u64(config.seed);
let state = Self::build(&config);
Self {
state,
config,
steps: 0,
render,
_rng: rng,
}
}
#[must_use]
pub const fn config(&self) -> &DoorKeyConfig {
&self.config
}
#[must_use]
pub const fn steps(&self) -> usize {
self.steps
}
#[must_use]
pub const fn state(&self) -> &GridState {
&self.state
}
#[must_use]
pub fn ascii(&self) -> String {
render_ascii(&self.state.grid, &self.state.agent)
}
#[must_use]
pub fn split_col(&self) -> i32 {
#[allow(clippy::cast_possible_wrap)]
let col = (self.config.size / 2) as i32;
col
}
fn build(config: &DoorKeyConfig) -> GridState {
let mut grid = Grid::new(config.size, config.size);
grid.draw_walls();
#[allow(clippy::cast_possible_wrap)]
let size = config.size as i32;
#[allow(clippy::cast_possible_wrap)]
let split_col = (config.size / 2) as i32;
for y in 1..size - 1 {
grid.set(split_col, y, Entity::Wall);
}
grid.set(
split_col,
split_col,
Entity::Door(DOOR_COLOR, DoorState::Locked),
);
grid.set(1, 1, Entity::Key(DOOR_COLOR));
grid.set(size - 2, size - 2, Entity::Goal);
let agent = AgentState::new(1, 2, Direction::North);
GridState::new(grid, agent)
}
fn emit(&self, reward: f32, done: bool) -> GridSnapshot {
if self.render {
println!("{}", self.ascii());
}
build_snapshot(&self.state, reward, done)
}
}
impl crate::render::AsciiRenderable for DoorKeyEnv {
fn render_ascii(&self) -> String {
render_ascii(&self.state.grid, &self.state.agent)
}
fn render_styled(&self) -> crate::render::StyledFrame {
super::core::render::render_styled(&self.state.grid, &self.state.agent)
}
}
impl Display for DoorKeyEnv {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(
f,
"DoorKeyEnv(size={}, step={}/{})",
self.config.size, self.steps, self.config.max_steps
)
}
}
impl ConstructableEnv for DoorKeyEnv {
fn new(render: bool) -> Self {
Self::with_config(DoorKeyConfig::default(), render)
}
}
impl Environment<3, 3, 1> for DoorKeyEnv {
type StateType = GridState;
type ObservationType = super::core::GridObservation;
type ActionType = GridAction;
type RewardType = ScalarReward;
type SnapshotType = GridSnapshot;
fn reset(&mut self) -> Result<Self::SnapshotType, EnvironmentError> {
self.state = Self::build(&self.config);
self.steps = 0;
self._rng = StdRng::seed_from_u64(self.config.seed);
Ok(self.emit(0.0, false))
}
fn step(&mut self, action: Self::ActionType) -> Result<Self::SnapshotType, EnvironmentError> {
self.steps += 1;
let outcome = apply_action(&mut self.state.grid, &mut self.state.agent, action);
let (reward, done) = match outcome {
StepOutcome::ReachedGoal => (success_reward(self.steps, self.config.max_steps), true),
StepOutcome::HitLava => (0.0, true),
_ => {
let done = self.steps >= self.config.max_steps;
(0.0, done)
}
};
Ok(self.emit(reward, done))
}
}
#[cfg(test)]
mod tests {
use super::*;
use rlevo_core::environment::Snapshot;
fn env_5x5() -> DoorKeyEnv {
DoorKeyEnv::with_config(DoorKeyConfig::new(5, 100, 0), false)
}
#[test]
fn default_config_is_5x5() {
let cfg = DoorKeyConfig::default();
assert_eq!(cfg.size, 5);
assert_eq!(cfg.max_steps, 4 * 5 * 5);
}
#[test]
fn fromstr_rejects_small_size() {
assert!("4".parse::<DoorKeyConfig>().is_err());
}
#[test]
fn fromstr_parses_keyvalue() {
let cfg: DoorKeyConfig = "size=7,max_steps=120,seed=1".parse().unwrap();
assert_eq!(cfg.size, 7);
assert_eq!(cfg.max_steps, 120);
assert_eq!(cfg.seed, 1);
}
#[test]
fn build_places_door_key_and_goal() {
let env = env_5x5();
let grid = &env.state().grid;
assert_eq!(grid.get(2, 1), Entity::Wall);
assert_eq!(grid.get(2, 2), Entity::Door(DOOR_COLOR, DoorState::Locked));
assert_eq!(grid.get(2, 3), Entity::Wall);
assert_eq!(grid.get(1, 1), Entity::Key(DOOR_COLOR));
assert_eq!(grid.get(3, 3), Entity::Goal);
assert_eq!(env.state().agent.x, 1);
assert_eq!(env.state().agent.y, 2);
assert_eq!(env.state().agent.direction, Direction::North);
}
#[test]
fn reset_is_deterministic() {
let cfg = DoorKeyConfig::new(5, 100, 17);
let mut a = DoorKeyEnv::with_config(cfg, false);
let mut b = DoorKeyEnv::with_config(cfg, false);
let sa = a.reset().unwrap();
let sb = b.reset().unwrap();
assert_eq!(sa.observation(), sb.observation());
}
#[test]
fn toggle_locked_door_without_key_is_noop() {
let mut env = env_5x5();
env.reset().unwrap();
env.step(GridAction::TurnRight).unwrap();
env.step(GridAction::Toggle).unwrap();
assert!(matches!(
env.state().grid.get(2, 2),
Entity::Door(_, DoorState::Locked)
));
}
#[test]
fn optimal_rollout_solves_env() {
let mut env = env_5x5();
env.reset().unwrap();
let script = [
GridAction::Pickup, GridAction::TurnRight, GridAction::Toggle, GridAction::Toggle, GridAction::Forward, GridAction::Forward, GridAction::TurnRight, GridAction::Forward, ];
let mut last = None;
for a in script {
last = Some(env.step(a).unwrap());
}
let snap = last.unwrap();
assert!(snap.is_done(), "scripted rollout should reach the goal");
let reward: f32 = (*snap.reward()).into();
assert!(reward > 0.9, "reward was {reward}");
}
#[test]
fn timeout_terminates_without_reward() {
let cfg = DoorKeyConfig::new(5, 2, 0);
let mut env = DoorKeyEnv::with_config(cfg, false);
env.reset().unwrap();
env.step(GridAction::TurnLeft).unwrap();
let snap = env.step(GridAction::TurnLeft).unwrap();
assert!(snap.is_done());
let reward: f32 = (*snap.reward()).into();
assert_eq!(reward, 0.0);
}
#[test]
fn split_col_matches_config() {
let env = env_5x5();
assert_eq!(env.split_col(), 2);
}
#[test]
fn reset_clears_episode_state() {
let mut env = env_5x5();
env.reset().unwrap();
for _ in 0..3 {
env.step(GridAction::TurnLeft).unwrap();
}
assert_eq!(env.steps(), 3);
env.reset().unwrap();
assert_eq!(env.steps(), 0);
assert_eq!(env.state().agent.x, 1);
assert_eq!(env.state().agent.y, 2);
assert_eq!(env.state().agent.direction, Direction::North);
}
}
impl rlevo_core::render::payload::GridPayloadSource for DoorKeyEnv {
fn grid_snapshot(&self) -> rlevo_core::render::payload::GridSnapshot {
crate::grids::core::render::grid_snapshot(&self.state.grid, &self.state.agent)
}
}