reaction 0.2.0

Universal low-latency input handling for game engines
Documentation
//! # Reaction
//!
//! A lightweight, zero-cost input handling library designed for high-performance game engines.
//! Reaction decouples raw hardware events from your high-level game logic using an
//! action-based mapping system.
//!
//! ## Why Reaction?
//! - **Summative Resolution**: Opposing inputs (like A and D keys) correctly cancel each other out.
//! - **Additive Mouse Deltas**: No more lost movement data during high-speed frames.
//! - **State-Driven**: Query the state of any key, button, or axis at any time.

pub mod error;
pub mod event;
pub mod mapping;
pub mod metrics;
pub mod modifier;
pub mod optimization;
pub mod prelude;
pub mod raw_input;
pub mod state;
pub mod system;
pub mod trigger;
pub mod types;