reaction 0.2.0

Universal low-latency input handling for game engines
Documentation
#[derive(Debug)]
pub enum ReactionError {
    InvalidConfiguration(String),
    RawInputNotAvailable,
    RawInputError(String),
    PlatformNotSupported,
    GamepadNotFound(crate::types::GamepadId),
    ConfigLoadError(String),
}

impl std::fmt::Display for ReactionError {
    fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
        match self {
            Self::InvalidConfiguration(msg) => write!(f, "Configuration error: {msg}"),
            Self::RawInputNotAvailable => write!(f, "Raw input provider not available"),
            Self::RawInputError(msg) => write!(f, "Raw input failure: {msg}"),
            Self::PlatformNotSupported => write!(f, "Reaction does not support this platform yet"),
            Self::GamepadNotFound(id) => write!(f, "Gamepad {id:?} is not connected"),
            Self::ConfigLoadError(msg) => write!(f, "Failed to load config: {msg}"),
        }
    }
}

impl std::error::Error for ReactionError {}

pub type Result<T> = std::result::Result<T, ReactionError>;